08.09.2012 - 10:39
Originally I posted this in the Additional or modified strategies section, no one seem to notice so I posted it in TopHat's ACC post, interest in that died without this getting enough feedback for my liking so yeah lol.
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08.09.2012 - 11:23
All units +2 view range and +1 def against stealth units (marines, submarines, stealths) Sentry Planes -100 cost +1 def +3 range Anti Aircraft -40 cost +1 def +2 range Sea Transport -50 cost +1 def +2 range +5 transport capacity Update: Militia +1 range Stealths -1 ARB +10 cost -2 range Marines -1 ARB +10 cost -2 range Submarines -1 ARB +10 cost -2 range
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08.09.2012 - 15:56
I don't see the point in this, as a stealth player, i will work out you are using this shitty strategy and just commit more marines to my crucial attacks, which i already do anyway, i never adjust how I play GW because of a certain strategy, I just always send enough marines to obliterate you whether or not you have +1 defence. the only reason you would ever use this is if you knew your enemy liked to play stealth, and wanted to beat him cheaply. i will not endorse this strategy ever because it encourages shitty negative play.
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