|
Support
----
Загрузка...
Загрузка...
|
Death1812 Аккаунт удален |
Загрузка...
Загрузка...
|
|
I guess this would be an okay idea, although, obviously, it would be possible to make extremely unbalanced games.
Also, SP farmers would make reinf turns to 1.
Загрузка...
Загрузка...
|
|
Написано Kaliraa, 14.09.2014 at 18:46
Also, SP farmers would make reinf turns to 1.
You obviously didn't even read the full post. My suggestion doesn't allow for reinforcements every turn...
----
The church is near, but the road is icy... the bar is far away, but I will walk carefully...
Загрузка...
Загрузка...
|
|
Написано Kaliraa, 14.09.2014 at 18:46
Also, SP farmers would make reinf turns to 1.
You obviously didn't even read the full post. My suggestion doesn't allow for reinforcements every turn...
"Also, SP farmers would make reinf turns to -1."
There, I fixed it so you can hopefully understand it.
The exact frequency of reinforcements doesn't matter so much as the fact that SP would be increased in all games that have -1 to reinf turns.
The game is fine as-is.
1v1 me in rap battle.
Загрузка...
Загрузка...
|
|
Написано Kaliraa, 15.09.2014 at 15:51
"Also, SP farmers would make reinf turns to -1."
There, I fixed it so you can hopefully understand it.
The exact frequency of reinforcements doesn't matter so much as the fact that SP would be increased in all games that have -1 to reinf turns.
The game is fine as-is.
1v1 me in rap battle.
This is a bla argument. We have custom maps even though that makes it easy to farm. We have medals even though that makes it easier to farm. The issue should only be how this can improve gameplay for every day AW players
----
The church is near, but the road is icy... the bar is far away, but I will walk carefully...
Загрузка...
Загрузка...
|
|
Yeah, I wouldn't say potential farming is a good enough reason to prevent anything like this, especially since there are already better existing methods.
Загрузка...
Загрузка...
|
|
Написано Kaliraa, 15.09.2014 at 15:51
Написано Kaliraa, 14.09.2014 at 18:46
Also, SP farmers would make reinf turns to 1.
You obviously didn't even read the full post. My suggestion doesn't allow for reinforcements every turn...
"Also, SP farmers would make reinf turns to -1."
There, I fixed it so you can hopefully understand it.
The exact frequency of reinforcements doesn't matter so much as the fact that SP would be increased in all games that have -1 to reinf turns.
The game is fine as-is.
1v1 me in rap battle.
this doesnt encourage farming any more than anything else in this game, its just a way of changing the game up and making it potentially more awesome, i see no issue with this, youre lucky that the admins will never make this because they are done with this game
Загрузка...
Загрузка...
|
|
Imperalist op with high reinsfrcment can finally beat sm
----
Hi
Загрузка...
Загрузка...
|
|
This is a must have so we can a real strategy where attribution really exist . If you make reinfocement is more than 4 week
----
Hi
Загрузка...
Загрузка...
|
Soldier001 Аккаунт удален |
Support
Загрузка...
Загрузка...
|
|
Bump. I'd like some final thoughts on this. I feel this is a very easy way to add an interesting new element to games.
----
The church is near, but the road is icy... the bar is far away, but I will walk carefully...
Загрузка...
Загрузка...
|
|
I'd like Fibonacci reinforcements. Reinforcements on turns 1, 2, 3, 5, 8, 13, 21, 34, 55...
Would make for some very interesting late games, heheh
----
Написано Mahdi, 23.11.2013 at 20:30
I don't consider the phrase "massive fag" to be an insult. Mods did.
Загрузка...
Загрузка...
|
|
Support.
But apart from it being just a setting, it could be something like this, too:
----
Загрузка...
Загрузка...
|
|
Nice idea acq, would make the game more interesting without any negatives
----
intelligence + imagination = extraordinary result
Загрузка...
Загрузка...
|
|
No.....suppppp..................ok support
Загрузка...
Загрузка...
|
|
Загрузка...
Загрузка...
|
|
Cool idea. Support.
----
Загрузка...
Загрузка...
|
|
Support
----
You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.
Miyamoto Musashi
Загрузка...
Загрузка...
|
|
Support also would be cool if you could make it random, so everyone gets units on different turns
Загрузка...
Загрузка...
|
|
Bump
----
The church is near, but the road is icy... the bar is far away, but I will walk carefully...
Загрузка...
Загрузка...
|
|
Загрузка...
Загрузка...
|