Currently, to intercept the movement of a stack, the game rolls a random number between 0 and 1, and if the number is higher than the (unit count of intercepting stack) / (unit count of moving stack * 2), then the interception fails. There should be a strategy that utilizes this game mechanic, which would be balanced, of course.
I propose a strategy named "Turbo Dodge," which would increase the multiplier to 5. This would make it more difficult for the intercepting stack to intercept, because it would increase the denominator, thereby lowering the result and increasing the probability that the game would roll higher than the result.
Here are my proposed limitations:
Alternatively, the name of this strategy should be "Fast Escape," "Slip Away," "Sneaky Bypass," or "Turbo Dodge."