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Сообщения: 9   Посещен: 28 users
22.10.2011 - 10:12
This would legitimately make scenarios have almost endless possibilities.

Suppose there was an option in Scenarios where you could turn event basis on/off.


If it was on, it would allow the following:

-In between turns, a 15 second "event period" would take place to make all of the events occur (Because in the end this would take a lot of processing with more event based scenarios)
-You could make an event happen ONLY if a certain place/city was or wasn't captured
-You could make events delay until a certain thing happened


This would allow for something that would legitimately allow the following to be USER CREATED:
~AI units based on what is currently happening
~"Zombie" or "Defense" games
~Countless other scenario opportunities.


Opinions?
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~goodnamesalltaken~
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22.10.2011 - 10:38
Me gusta.
Seems a little out there though,
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22.10.2011 - 11:23
It does, but I don't think it would be too difficult to make an object based event system.
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~goodnamesalltaken~
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22.10.2011 - 18:57
Samnang
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Написано Garde, 22.10.2011 at 10:38

Me gusta.
Seems a little out there though,

Well remember, the setting of every Afterwind game is a world in Chaos and a food shortage.
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22.10.2011 - 19:07
Написано Guest, 22.10.2011 at 18:57

Написано Garde, 22.10.2011 at 10:38

Me gusta.
Seems a little out there though,

Well remember, the setting of every Afterwind game is a world in Chaos and a food shortage.

No I meant the likeliness of it ever being implemented, becauseyou know, balancing problematic strategy's that will never work is far more important than fun aspects of the game.
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22.10.2011 - 21:50
Написано Garde, 22.10.2011 at 19:07

Написано Guest, 22.10.2011 at 18:57

Написано Garde, 22.10.2011 at 10:38

Me gusta.
Seems a little out there though,

Well remember, the setting of every Afterwind game is a world in Chaos and a food shortage.

No I meant the likeliness of it ever being implemented, becauseyou know, balancing problematic strategy's that will never work is far more important than fun aspects of the game.


Yeah, unfortunately. But hopefully they realize that this is a simple feature and that it would improve the game a lot.
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~goodnamesalltaken~
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22.10.2011 - 21:56
Написано goodnames679, 22.10.2011 at 21:50

Написано Garde, 22.10.2011 at 19:07

Написано Guest, 22.10.2011 at 18:57

Написано Garde, 22.10.2011 at 10:38

Me gusta.
Seems a little out there though,

Well remember, the setting of every Afterwind game is a world in Chaos and a food shortage.

No I meant the likeliness of it ever being implemented, becauseyou know, balancing problematic strategy's that will never work is far more important than fun aspects of the game.


Yeah, unfortunately. But hopefully they realize that this is a simple feature and that it would improve the game a lot.
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02.11.2011 - 21:13
Написано goodnames679, 22.10.2011 at 21:50

Написано Garde, 22.10.2011 at 19:07

Написано Guest, 22.10.2011 at 18:57

Написано Garde, 22.10.2011 at 10:38

Me gusta.
Seems a little out there though,

Well remember, the setting of every Afterwind game is a world in Chaos and a food shortage.

No I meant the likeliness of it ever being implemented, becauseyou know, balancing problematic strategy's that will never work is far more important than fun aspects of the game.


Yeah, unfortunately. But hopefully they realize that this is a simple feature and that it would improve the game a lot.

No. Not simple.
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02.11.2011 - 21:15
Написано Runway1R, 02.11.2011 at 21:13

Написано goodnames679, 22.10.2011 at 21:50

Написано Garde, 22.10.2011 at 19:07

Написано Guest, 22.10.2011 at 18:57

Написано Garde, 22.10.2011 at 10:38

Me gusta.
Seems a little out there though,

Well remember, the setting of every Afterwind game is a world in Chaos and a food shortage.

No I meant the likeliness of it ever being implemented, becauseyou know, balancing problematic strategy's that will never work is far more important than fun aspects of the game.


Yeah, unfortunately. But hopefully they realize that this is a simple feature and that it would improve the game a lot.

No. Not simple.


Are you kidding? Object based events are the legitimate basics of scripting. Granted, it would be more complicated when implemented in game code, it wouldn't be all too difficult and would definitely be worth it
----
~goodnamesalltaken~
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