|
I expect they would work well with population casualties.
----
You may not have heard of me yet. It doesn't matter; you will soon enough.
Загрузка...
Загрузка...
|
|
Serriously we should be able to build Nukes. It'd make the game more interesting and destructive. (Destruction=Fun):banger:
----
I like stuff.... Yay?
Загрузка...
Загрузка...
|
ABox Сообщения: 71 От: USA
|
...
They're rare units bro.
Plus nukes, (If population casualties are implimented) would be a huge bomb.
If we could build nuke then every single fuck with a 50K game would just choose a small country then blow the living shit out of everyone.
Загрузка...
Загрузка...
|
|
Maybe one would have to declare a "nuclear war" on a specific person waiting 1 turn before permission to them them.
Anti air would actually be usefully. One anti air in a city COULD stop a nuke. They could be great for missile defence.
Mukes could be prohibitively expensive. Maybe 2000 per nuke or something like that? Or maybe 3 different sizes of nuke, each with bigger range and damage but higher price?
----
You may not have heard of me yet. It doesn't matter; you will soon enough.
Загрузка...
Загрузка...
|
|
If they ever did implement this, I think it would be funny to also put in the UN and have players vote on banning nukes.
Though I disagree with having nukes implemented, since there are missile rares (which are seemingly broken, I used an afterwind on a city with 10 militia and it killed 7)
----
Написано Amok, 31.08.2012 at 03:10 Fruit's theory is correct
Написано tophat, 30.08.2012 at 21:04 Fruit is right
Загрузка...
Загрузка...
|
|
All nukes would do is screw things up
*latejoiner joins late in 50k game*
'loolololol!'
*latejoiner blows up everything up with spammed up nukes*
this would happen too many times
----
Загрузка...
Загрузка...
|