04.10.2019 - 09:38 This 5v5 scenario recreates the World War II in Europe, North Africa and Middle East. Settings Suggested turn duration: 5 minutes. Victory condition: capture player capital and hold for 2 turn. Max. game duration: 50 turns.
Factions United Kingdom Difficulty level: 2.5 / 5 Recommended strategy: Imperialist, Naval Commander, Iron Fist, GW, Lucky Bastard. Goals: Maintain maritime dominance at the Celtic Seas and Greater North Sea, delay Italy at the Mediterranean/North Africa and aid USA landings. Capture Norway and keep your mainland walled and prepared for a german invasion. Notes: Do not lose Malta or Gibraltar. Scotland is a potential target if Germany tries to do an invasion. Events:
British Eight Army Difficulty level: 2 / 5 Recommended strategy: Naval Commander, PD. Goals: Push the Axis out of Africa and invade the Balkans. Notes: Enemy will get event units in Syria and Transjordan. Events:
United States Difficulty level: 2 / 5 Recommended strategy: Blitzkrieg, Great Combinator, Hybrid Warfare, RA, LB, Imperialist (only if you want to fund USSR). Goals: Push the Axis out of Africa. Invade France and Italy. Notes: If you don't wanna wait your event to invade Normandy, do it attacking Netherlands. Don't lose Africa! Events:
Soviet Union Difficulty level: 4 / 5 Recommended strategy: Imperialist, Perfect Defence, GW, Insurrection. Goals: Push germans back to Berlin, hold Stalingrad and Leningrad at all cost. Notes: Protect Moscow and Novgorod, those are important cities that will help you keep both Stalingrad and Leningrad safe. Wait for your event before attacking the Nazi Army Group in Don. Use your conscripts in Sverdlovsk to make 2 layers of walls. Events:
French Resistance Difficulty level: 2 / 5 Recommended strategy: Iron Fist, Perfect Defense, Imperialist. Goals: Stay alive until the Allies take France, push Grenoble and Paris if possible. Notes: Your cities have good special units (French Resistance Cell), but they can be destroyed with little effort if Germany start to focus on you. Events:
Germany: Third Reich Difficulty level: 2.5 / 5 Recommended strategy: Perfect Defense, IF, Imperialist, Great Combinator, Sky Menace. Goals: Hold France at all cost. Notes: Make walls, thousands of them. If you wanna play offensive, try to capture England by doing a joint operation with Oberkommando to take Wales and/or Scotland. Naval transport becomes available at turn 6. Events:
Germany: Ostfront Difficulty level: 3.5 / 5 Recommended strategy: Blitzkrieg, Great Combinator, GW, Imperialist, RA. Goals: Fight the soviets and capture Stalingrad and Leningrad soon as possible. Notes: Wait for your event before attacking Stalingrad. Moscovo and Novgorod must be captured soon as possible. Events:
Germany: Oberkommando Difficulty level: 2 / 5 Recommended strategy: Naval Commander, Master of Stealth, Lucky Bastard, Sky Menace. Goals: Must fight in all fronts. Try to keep Soviet Union busy at Finland and help Axis to hold Greece at all cost. Notes: Crete and Afrika Korps are your most important cities. Events:
Kingdom of Italy Difficulty level: 4.5 / 5 Recommended strategy: Imperialist, Perfect Defense, Naval Commander. Goals: Keep Allies busy in North Africa as long as you can and aid Germany to hold France. Notes: Enemy will get event units in your territory, so don't waste time and resources making too much sea walls (only wall where its essential). If you wanna rush Malta, do it with some of the early game battleships available for Italy: Vittorio Veneto. Events:
Balkan Kingdoms Difficulty level: 1.5 / 5 Recommended strategy: Blitzkrieg, LW, RA, GC, GW. Goals: Aid Germany push the soviets and/or defend France. Notes: Enemy will get stealth units in your territory. Events:
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05.10.2019 - 16:38
Thanks! I would like to see you playing with the 2nd New Zealand Division
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05.10.2019 - 20:36
Just noticed trystane almost has 123456 posts*
---- "You're aren't " - epic backflip
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07.10.2019 - 18:10
You seem good mapmaker, why don't you try WW3 as your next project? You can make two WW3s: one only europe+, and second whole world. Keep in mind atwar is small now, so map/scen shouldn't more than 10 players (15 if game is whole world). If you need help with WW3/Cold War history, message me and i'll give my best to help.
---- If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
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08.10.2019 - 06:08
Thanks! Cold War is definitely on my list for future projects, events might be inspired on Twilight Struggle event cards, which is my favorite tabletop wargame.
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09.10.2019 - 12:33
Nerf egypt/buff ita buff USSR economy and make a normal capital
---- Do you fear death? Do you fear that dark abyss? All your deeds laid bare. All your sins punished.
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09.10.2019 - 19:04
I have to reupload the background image to fix that. Can do that only on friday night.
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17.10.2019 - 18:11
Here's a poll, closes at 1:00 p.m. EST on October 19, 2019. In WW2, it is well known that the east front was hard to traverse, and that the Germans and Soviets both struggled to transport materials across the front line. The Soviets were especially bad at this. Therefore, in order to balance the game and in order to keep the game in accordance with reality, I think Estus should remove the Soviet transports. Who's with me? Vote: https://www.strawpoll.me/18807891
---- Happiness = reality - expectations
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19.10.2019 - 11:40
The results are in. The transports must be removed, in accordance with the will of the People.
---- Happiness = reality - expectations
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26.11.2019 - 00:06
That's your own map...
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20.12.2019 - 19:40
Great European theatre map for those who want to play a "WW2 version" of Aetius' The War To End All Wars.
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01.01.2020 - 19:22 Thank you all for the 100+ plays! I hope to see more feedback from all players now in 2020. Special thanks to E.J.R, for helping me with some of the editor issues. AIois, for supporting the map and promoting it in the name of all Supporters. Yurop1, for beign hooked on the scenario since the beginning. Garde, for all the positivity. sirivann and m0s. for the really good feedbacks. GG (つ ͡° ͜ʖ ͡°)つ About the latest changes, now Kingdom of Italy have a new heavy naval unit, the Vittorio Veneto battleship, which is available until turn 4 only. Edit: now with Blitz buffed, Balkans got nerfed and must pay more for a less efficient naval transport unit.
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31.01.2020 - 17:15
A new huge update on the scenario will be done when it reaches 200 plays, stay tuned!
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08.03.2020 - 14:13
> 200th plays changelog (commemorative update): (marked changes aren't done yet) Third Reich: Vichy France critical chance increased from 7 to 15. 17th SS Panzergrenadiers critical chance increased from 7 to 9. German Troop Carrier HP increased from 8 to 9. Darnand's Militia event in France. Oberkommando: Finnish Army defence decreased from 40 to 30, critical chance increased from 10 to 16, HP increased from 14 to 16. Ostfront: 6th Army critical chance increased from 7 to 14, HP increased from 10 to 12. Panther received +3 critical chance. Balkans: Bulgarian Troop Carrier cost reduced from 280 to 250. USSR: War exhaustion events from turn 28 to 38. Worker's Militia event in Sverdlovsk. Stalingrad special unit defence reduced from 60 to 50 and HP reduced from 14 to 12. USA: Anglo-American Occupation event in Morocco. Kingdom of Italy: Middle Eastern nationalist units buffed. General units: Five rare units added. Bunker cost reduced from 680 to 620. Bunker Complex cost reduced from 980 to 920. Border changes: Andalusia (Spain) turned into a no-go zone. Lakes Peipus and Pskov added.
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