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Сообщения: 2   Посещен: 32 users
15.03.2016 - 21:01
Написано Guest14502, 24.03.2011 at 17:19

Automated unit movement and Rally Points - I want to be able to send my units out quickly, etc. etc.
Rejoice, rally points will be implemented soon. http://afterwind.com/forum/topic.php?topic_id=727 We're working on waypoint system too http://afterwind.com/forum/topic.php?topic_id=216&board_page=5


Написано Ivan, 29.01.2011 at 10:52

We're working on it, hang on.


Написано Ivan, 16.03.2011 at 02:24

No offence, but me an Amok laughed a lot at the phrase "Two fairly simple to implement features" - this is really a gross understating of the task involved. There are no paths in the game, everything is coordinate-based. Silverlight is not a proper gaming engine and doesn't have any built-in modules to help out. It just draws vector objects based on your coordinates, that's all.

Both proposed features are in the 'nice-to-have' category, but hardly indispensable. Implementing them, however, is close to impossible.


Написано Amok, 18.03.2011 at 01:51

Написано AdmittingZero, 18.03.2011 at 01:37


We're using built-in Silverlight HitTest method on our main map layer (not black/white).
Cutting the parts of the circle that can't be walked on is almost impossible in SL.



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17.03.2016 - 01:54
block1
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That'd be a cool feature to have, it'd certainly help when you control half of the world.
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