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Сообщения: 27   Посещен: 113 users
18.03.2016 - 13:45
 Evic
Wut is this?



new category? if so
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18.03.2016 - 13:48
Написано Evic, 18.03.2016 at 13:45

Wut is this?



new category? if so

Wow. AtWar just got more complicated.... Dunno if that's good or bad
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18.03.2016 - 13:48
Maybe units without range, so you cant move forts with blitz
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"War is nothing but a continuation of politics with the admixture of other means."
― Carl von Clausewitz
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18.03.2016 - 15:02
Amok has said in the past he wanted to add construction projects to the game. My theory is they will cost multiple reinforcements in a city to build and offer special advantaged if completed.
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We are not the same- I am a Martian.
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18.03.2016 - 15:24
Buildings would be great! With -3 range and enhancing cities' "capacities", like reinforcement, income and defense.
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18.03.2016 - 16:17
 Htin
Let me guess infantry get a boost to enhancing income
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Hi
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19.03.2016 - 01:26
block1
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Buildings would be awesome! Maybe one building could increase defense stats of the units garrisoned there or maybe another could even be a garrison unit like a bunker or military base.
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19.03.2016 - 01:35
 Oleg
Finally,mbe I return back to play this game...
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19.03.2016 - 04:22
Написано Oleg, 19.03.2016 at 01:35

Finally,mbe I return back to play this game...

Shit, Amok please remove buildings
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19.03.2016 - 05:10
No buildings man any noob will spam buildings from now on in 50k or 25k or 10k games.......
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19.03.2016 - 05:10
Написано Croat, 19.03.2016 at 04:22

Написано Oleg, 19.03.2016 at 01:35

Finally,mbe I return back to play this game...

Shit, Amok please remove buildings

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19.03.2016 - 05:17
Написано Croat, 19.03.2016 at 04:22

Написано Oleg, 19.03.2016 at 01:35


Shit, Amok please remove buildings
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*enough atwar, leaving it for the game of real life
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19.03.2016 - 05:30
All they have to do is make them a multi turn production that you can destroy before completion add a scout unit that's really cheap that can show you If a building is in production in a city.

Edit: if they plan to add a new unit they just call buildings then burn them at the stake. That's a terrible idea.
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We are not the same- I am a Martian.
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19.03.2016 - 05:54
 Htin
Написано Helly, 19.03.2016 at 05:30

All they have to do is make them a multi turn production that you can destroy before completion add a scout unit that's really cheap that can show you If a building is in production in a city.

Edit: if they plan to add a new unit they just call buildings then burn them at the stake. That's a terrible idea.

send tanks for destruction. I hope it get bonus
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Hi
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19.03.2016 - 06:40
Soon™
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19.03.2016 - 06:43
Написано Meester, 19.03.2016 at 06:40

Soon™

Listen here, I don't like this, tell me what "soon" means or I'll get my goons to come and fiND you. RIP
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We are not the same- I am a Martian.
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19.03.2016 - 06:44
I agree with quite a few people on this thread. It will be a pain to try to defeat players who just stack their caps with defensive buildings.

The standard units are perfect IMO. Don't add anything else to them. It will just get more complicated.

Devs say they don't have much time for map editor, come out with silly things like this. I cry
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19.03.2016 - 06:45
Написано Helly, 19.03.2016 at 06:43

Listen here, I don't like this, tell me what "soon" means or I'll get my goons to come and fiND you. RIP


Soon™
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19.03.2016 - 06:47
Написано Meester, 19.03.2016 at 06:45

Написано Helly, 19.03.2016 at 06:43

Listen here, I don't like this, tell me what "soon" means or I'll get my goons to come and fiND you. RIP


Soon™

That's it you forcing my hand, expect to cry soon as a burn everything you hold dear.
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We are not the same- I am a Martian.
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19.03.2016 - 07:01
Chill out everyone this will propably be a custom map/scenario thing
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Someone Better Than You
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19.03.2016 - 09:11
njab
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Please don't add this. It's easier to allow mapmakers to (un)check should ground other unit have range or not.
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19.03.2016 - 09:43
 Oleg
Написано Croat, 19.03.2016 at 04:22

Написано Oleg, 19.03.2016 at 01:35

Finally,mbe I return back to play this game...

Shit, Amok please remove buildings

Show how your face,not like whenthere is PoTy to choose :d
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19.03.2016 - 12:15
Написано Guest, 19.03.2016 at 09:11

Please don't add this. It's easier to allow mapmakers to (un)check should ground other unit have range or not.


the more categories the better, units kinda become a clusterfuck when you have more than 50 ground units
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19.03.2016 - 13:48
RIP
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19.03.2016 - 19:31
I hope this category just has non-instant building time, imagine having to spend several turns producing Tanks...
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"Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
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20.03.2016 - 05:52
Написано Oleg, 19.03.2016 at 01:35

Finally,mbe I return back to play this game...


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20.03.2016 - 05:59
 Oleg
Написано Permamuted, 20.03.2016 at 05:52

Написано Oleg, 19.03.2016 at 01:35

Finally,mbe I return back to play this game...




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