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Why can't you defend allied cities with tour troops? Or seek shelter in an allys stack? Seems workable and would add realism.
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I'm Mike & I like stuff.
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The same question has been asked before and discussed, but yes, it would be realistic if you could merge to Armies of two nations the same place so they can defend alongside each other, afterall it wasn't only the Spartans who defended Thermopylae from the Persians.
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"Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
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Its not possible to code tho
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Its not possible to code tho
That's kind of sad, but I suppose we'll just have to live with it and use different methods for defending each other as allies.
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"Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
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You can wall ally citys if that help
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Its not possible to code tho
are you sure it isn't possible? if i'm not mistaken every army and every city is a variable in the whole code so normally 2 armies are just those 2 variables putted in a math thing and give you a winner so if you could program that the game first checks if the 2 armies are allied and if they are he counts them internally and puts that one in a new variable but for the outside (the players) there would still be the 2 separate armies. I think it's maybe hard to program and to keep it easy and make sure you don't create bugs (armies standing on the wrong side of the battle field) the programmers chose to not let 2 armies work together but behind the seen i think you could program it.
But what would happen when you have 3 players A, B and C
A is allied to B and B to C
B's capital is Berlin A wants to help defend it and C wants to do that too that would means A and C have to fight each other but on who's side would B stand?
so because of all this it would be hard to really make this come true
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Someone ask about this some time ago admin said not possible to code sooo.......
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Guest52850 Аккаунт удален |
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You can:
1.Wall the ally city.
2.Wall the ally stack.
3.Enter an allies cities if it has 0 units on it.
4.Attack alongside you ally.
Like cutter said its not easy to code it. Might be added in the future but not now.
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Bummer. Thx for explaining it, though PS- entering an ally's city (empty) would make it mine, right? Or can I hide in his city (without taking it) only if its empty?
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I'm Mike & I like stuff.
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Bummer. Thx for explaining it, though PS- entering an ally's city (empty) would make it mine, right? Or can I hide in his city (without taking it) only if its empty?
If you take one of your allies' cities that have 0 units in it, it'll become yours, there is no such thing as ''hiding'' your units in an ally's city, unfortunately.
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"Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
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Bet a few snakes have used that trick to screw over allys (bypass the 2 turn wait to attack + immunity for those 2 turns to retaliation). Could that be done?
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I'm Mike & I like stuff.
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I totally support.
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не смотри где я - лучше смотри где ты
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Support
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Support but:
•) It was suggested long ago.
•) Amok say it wont be implemented.
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Is there any chance the html5 version would make this possible?
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THis will ake ally-fag tooo op
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Hi
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Написано Htin, 05.10.2014 at 11:21
THis will ake ally-fag tooo op
Allies can already attack together.
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Написано Aetius, 05.10.2014 at 18:09
Написано Htin, 05.10.2014 at 11:21
THis will ake ally-fag tooo op
Allies can already attack together.
A+P: firends enemy; T
i notice this happen if T" attack A'cities but P attack T stack. this will be 2 on 1 battle, but this is easy to do as the ally.
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Hi
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