Купи премиум версию чтобы скрыть рекламы
Сообщения: 7   Посещен: 40 users
29.01.2013 - 23:06
sandtime
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Air Superiority-
Pros:
Anti aircraft:+1 defense vs all (except tanks) +3 range -80 cost
Bombers: +1 defense vs air units -10 cost
Stealth: -150 cost
Cons:
Tanks -1 attack and 1 defense -10 cost
Marines -1 attack

So this is what it looks like:
Anti-aircraft: 1 attack 6 defense (+8 vs air units) 6 range with cost of 110
Bombers: 6 defense (+1 vs bombers) 6 attack with cost of 150
Tanks: 7 attack 3 defense with cost of 100

This would be able to shut attacking air units down and help Anti-aircraft better to use in general. While costing a a lot more then most strategies and having trouble attacking.

Best against: Sky Menace, Desert Storm, lucky bastard
Useable against: Perfect defense, Imperialist,Blitz, Guerrilla Warfare
Weak against: Relentless assault, Naval commander, Iron Fist, Great combatant
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30.01.2013 - 02:54
Looks interesting, but it seems like you could just spam infs and play like PD. Given that infs (with upgrade) cost 60 for 7 defence, and anti-airs have 14 defence against bombers for 110, it doesn't seem like anti-airs would be all that useful or much more cost effective than infs, even against bombers. Also, you can use infs for attacking, something AAs can't do.

Lastly, if you decrease the cost of tanks, even decreasing the attack this actually makes them more cost effective than infs, meaning the most cost effective play would be to spam tanks to attack, infs to defend, and bombers to defend from afar, something I don't think you intended.

Switch up some values to make your main units more useful than the normal units; otherwise, we'll all just play it like normal. I won't post an alternative because I don't know what you're going for.
----
"If in other sciences we are to arrive at certainty without doubt and truth without error, it behooves us to place the foundations of knowledge in mathematics."
-The Opus Major of Roger Bacon
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30.01.2013 - 11:02
sandtime
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True ill come back to this soon math.:D
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30.01.2013 - 11:55
I support this. I've been wanting a good anti-air strategy for a while now. This looks like a good solution, but I think Mathdino doe shave some apt points.
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30.01.2013 - 17:42
sandtime
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Air Superiority
Ill try again.

Pros Cons
Bomber:+1 defense 110 cost
Helicopter:+3 range +1 attack 140cost
anti-air craft:(+6 vs air)+3 range 90 cost
air transports -100 cost

Cons
Bomber -5 attack -3 range
Helicopter -3 defense
Infantry -2 defense +10 cost
Tanks +20 cost

This wasn't really my original plan but this is like GC with air units (sorry if i got off topic).
But it may be able to counter SM and DS.
any suggestions or major changes in the idea are welcome just post below.
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01.02.2013 - 23:44
Написано Guest, 30.01.2013 at 17:42

Air Superiority
Ill try again.

Pros Cons
Bomber:+1 defense 110 cost
Helicopter:+3 range +1 attack 140cost
anti-air craft:(+6 vs air)+3 range 90 cost
air transports -100 cost

Cons
Bomber -5 attack -3 range
Helicopter -3 defense
Infantry -2 defense +10 cost
Tanks +20 cost

This wasn't really my original plan but this is like GC with air units (sorry if i got off topic).
But it may be able to counter SM and DS.
any suggestions or major changes in the idea are welcome just post below.


Pros
Bomber: +3 range + 1 defense 110 cost
Anti-Air: + 3 Range + 2 HP
Air transports: + 2 HP
Militia: +1 Range

Cons
Bomber -2 attack
Helicopter -3 attack
Infantry -1 defense -1 attack
Tanks -1 defense -1 attack
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01.02.2013 - 23:55
Air Superiority
Greater the numbers, lower the quality.
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