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Сообщения: 84   Посещен: 99 users
23.11.2014 - 03:15
Stealth Cities pls.
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23.11.2014 - 06:31
Gay idea, why would there be stealth cities? for guerilla bases?
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23.11.2014 - 08:19
Yes I support

Написано Professor Adog, 23.11.2014 at 06:31

Gay idea, why would there be stealth cities? for guerilla bases?


Yes and also for terrorist.

Написано SQUARED, 23.11.2014 at 07:07

But then how would your enemy attack them if he can't see them?


Getting a sentry [Or a specialized unit] near it Maybe:

1) The city can only appear if a sentry plane discover it.

2) The other units can pass though that city like if it does not exist. Only when the sentry discover the city, the units can attack it (In the same way you can only attack marines if you discover them...)

But idk how it would work, talking about normal cities.... (I mean, the capital, if there is any nerf/boost on income/reinforcements....). But what is sure about this, if you discover the city and you click on it, the other "stealth" cities SHOULD NOT APPEAR LOL!
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23.11.2014 - 09:16
Цитировать:
Написано SQUARED, 23.11.2014 at 09:00

Написано SQUARED, 23.11.2014 at 07:07

But then how would your enemy attack them if he can't see them?


Getting a sentry [Or a specialized unit] near it Maybe:

1) The city can only appear if a sentry plane discover it.

2) The other units can pass though that city like if it does not exist. Only when the sentry discover the city, the units can attack it (In the same way you can only attack marines if you discover them...)

But idk how it would work, talking about normal cities.... (I mean, the capital, if there is any nerf/boost on income/reinforcements....). But what is sure about this, if you discover the city and you click on it, the other "stealth" cities SHOULD NOT APPEAR LOL!

I don't think this would be very realistic. All cities IRL are mapped and available to view on Google Earth, it's not like there are stealth cities that nobody is able to see.

^ I agree with squared, although i suppose they are trying to say these are like secret guerilla bases. But this is too complicated, KEEP ATWAR HOW IT IS :3
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23.11.2014 - 09:36
Цитировать:
Написано clovis1122, 23.11.2014 at 09:22

Написано SQUARED, 23.11.2014 at 09:00

Написано SQUARED, 23.11.2014 at 07:07

But then how would your enemy attack them if he can't see them?


Getting a sentry [Or a specialized unit] near it Maybe:

1) The city can only appear if a sentry plane discover it.

2) The other units can pass though that city like if it does not exist. Only when the sentry discover the city, the units can attack it (In the same way you can only attack marines if you discover them...)

But idk how it would work, talking about normal cities.... (I mean, the capital, if there is any nerf/boost on income/reinforcements....). But what is sure about this, if you discover the city and you click on it, the other "stealth" cities SHOULD NOT APPEAR LOL!

I don't think this would be very realistic. All cities IRL are mapped and available to view on Google Earth, it's not like there are stealth cities that nobody is able to see.


That would be good for Afterwind

but this is AtWar now


there is no such thing as a stealth city, this is a retarded idea
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23.11.2014 - 09:53
Цитировать:

there is no such thing as a stealth city, this is a retarded idea


Of couse there is not an stealth city, but:

•) Terrorist hideout.
•) Tribes.
•) Communist camp

•) And etc.... You cannot just go to google and see them (Actually, talking about a map like ancient world google didnt exist).
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23.11.2014 - 10:01
 brianwl (Админ)
Написано Tundy, 23.11.2014 at 09:36



there is no such thing as a stealth city, this is a retarded idea


K, maybe not the best idea, once the base location is discovered, the 'stealth' city is no longer hidden, so maps could only be played once. However, there are hidden cities and bases - people don't know about them because they are - well - hidden. But underground bases are relatively verifiable, given that some decommissioned ones have been made public.
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23.11.2014 - 11:08
Цитировать:
Написано SQUARED, 23.11.2014 at 09:00

Написано SQUARED, 23.11.2014 at 07:07

But then how would your enemy attack them if he can't see them?


Getting a sentry [Or a specialized unit] near it Maybe:

1) The city can only appear if a sentry plane discover it.

2) The other units can pass though that city like if it does not exist. Only when the sentry discover the city, the units can attack it (In the same way you can only attack marines if you discover them...)

But idk how it would work, talking about normal cities.... (I mean, the capital, if there is any nerf/boost on income/reinforcements....). But what is sure about this, if you discover the city and you click on it, the other "stealth" cities SHOULD NOT APPEAR LOL!

I don't think this would be very realistic. All cities IRL are mapped and available to view on Google Earth, it's not like there are stealth cities that nobody is able to see.


Hmm, maybe the map is pre-googlemaps era? Or maybe, just maybe, it is a terrorist camp?
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23.11.2014 - 11:11
Написано brianwl, 23.11.2014 at 10:01

Написано Tundy, 23.11.2014 at 09:36



there is no such thing as a stealth city, this is a retarded idea


K, maybe not the best idea, once the base location is discovered, the 'stealth' city is no longer hidden, so maps could only be played once. However, there are hidden cities and bases - people don't know about them because they are - well - hidden. But underground bases are relatively verifiable, given that some decommissioned ones have been made public.


Map-maker can have the option to have moveable stealth cities for replayability.

Terrorist camps doesn't have to stay in one Place. And it doesn't have to be a terrorist camp. You can Call it a nomadic settlement if you want.
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23.11.2014 - 11:15
Цитировать:
Написано Tundy, 23.11.2014 at 09:36

Написано clovis1122, 23.11.2014 at 09:22

Написано SQUARED, 23.11.2014 at 09:00

Написано SQUARED, 23.11.2014 at 07:07

But then how would your enemy attack them if he can't see them?


Getting a sentry [Or a specialized unit] near it Maybe:

1) The city can only appear if a sentry plane discover it.

2) The other units can pass though that city like if it does not exist. Only when the sentry discover the city, the units can attack it (In the same way you can only attack marines if you discover them...)

But idk how it would work, talking about normal cities.... (I mean, the capital, if there is any nerf/boost on income/reinforcements....). But what is sure about this, if you discover the city and you click on it, the other "stealth" cities SHOULD NOT APPEAR LOL!

I don't think this would be very realistic. All cities IRL are mapped and available to view on Google Earth, it's not like there are stealth cities that nobody is able to see.


That would be good for Afterwind

but this is AtWar now


there is no such thing as a stealth city, this is a retarded idea


When I say city, it doesn't have to be literally a city, it can be a terrorist camp or a nomadic settlement. And it can still be a stealth city in a futurist scenario where stealth techonology has been developed enough to cover entire cities, or just magic idc.

That was a retarded comment.
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23.11.2014 - 11:17
Написано Guest, 23.11.2014 at 08:57

1. Cover whole city in camouflage net
2. ? ? ?
3. Profit


Exactly.
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23.11.2014 - 11:17
Написано Professor Adog, 23.11.2014 at 06:31

Gay idea, why would there be stealth cities? for guerilla bases?

Gay comment.
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23.11.2014 - 11:32
Black Shark
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It doesn't have to be a city.

or maybe a future city which has invisibility tech
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23.11.2014 - 11:42
Цитировать:
Написано Milton Friedman, 23.11.2014 at 11:15

Написано Tundy, 23.11.2014 at 09:36

Написано clovis1122, 23.11.2014 at 09:22

Написано SQUARED, 23.11.2014 at 09:00

Написано SQUARED, 23.11.2014 at 07:07

But then how would your enemy attack them if he can't see them?


Getting a sentry [Or a specialized unit] near it Maybe:

1) The city can only appear if a sentry plane discover it.

2) The other units can pass though that city like if it does not exist. Only when the sentry discover the city, the units can attack it (In the same way you can only attack marines if you discover them...)

But idk how it would work, talking about normal cities.... (I mean, the capital, if there is any nerf/boost on income/reinforcements....). But what is sure about this, if you discover the city and you click on it, the other "stealth" cities SHOULD NOT APPEAR LOL!

I don't think this would be very realistic. All cities IRL are mapped and available to view on Google Earth, it's not like there are stealth cities that nobody is able to see.


That would be good for Afterwind

but this is AtWar now


there is no such thing as a stealth city, this is a retarded idea


When I say city, it doesn't have to be literally a city, it can be a terrorist camp or a nomadic settlement. And it can still be a stealth city in a futurist scenario where stealth techonology has been developed enough to cover entire cities, or just magic idc.

That was a retarded comment.


Are you mentally retarded? All it takes is to play the map once, and the player will know where all the "secret" cities are located.
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23.11.2014 - 11:57
Why not making them mobile stealth "cities"??
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We're all people.

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23.11.2014 - 12:09
Написано RaulPB, 23.11.2014 at 11:57

Why not making them mobile stealth "cities"??

lool no just no
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23.11.2014 - 12:28
Цитировать:
Написано Tundy, 23.11.2014 at 11:42

Написано Milton Friedman, 23.11.2014 at 11:15

Написано Tundy, 23.11.2014 at 09:36

Написано clovis1122, 23.11.2014 at 09:22

Написано SQUARED, 23.11.2014 at 09:00

Написано SQUARED, 23.11.2014 at 07:07

But then how would your enemy attack them if he can't see them?


Getting a sentry [Or a specialized unit] near it Maybe:

1) The city can only appear if a sentry plane discover it.

2) The other units can pass though that city like if it does not exist. Only when the sentry discover the city, the units can attack it (In the same way you can only attack marines if you discover them...)

But idk how it would work, talking about normal cities.... (I mean, the capital, if there is any nerf/boost on income/reinforcements....). But what is sure about this, if you discover the city and you click on it, the other "stealth" cities SHOULD NOT APPEAR LOL!

I don't think this would be very realistic. All cities IRL are mapped and available to view on Google Earth, it's not like there are stealth cities that nobody is able to see.


That would be good for Afterwind

but this is AtWar now


there is no such thing as a stealth city, this is a retarded idea


When I say city, it doesn't have to be literally a city, it can be a terrorist camp or a nomadic settlement. And it can still be a stealth city in a futurist scenario where stealth techonology has been developed enough to cover entire cities, or just magic idc.

That was a retarded comment.


Are you mentally retarded? All it takes is to play the map once, and the player will know where all the "secret" cities are located.


I think you are the mentally retarded one since you could not read that I actually suggested mobile stealth ''cities'' for map replayability.
http://prntscr.com/59dfpo
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23.11.2014 - 12:31
Написано Professor Adog, 23.11.2014 at 12:09

Написано RaulPB, 23.11.2014 at 11:57

Why not making them mobile stealth "cities"??

lool no just no


Yes, just yes.
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23.11.2014 - 12:33
Написано RaulPB, 23.11.2014 at 11:57

Why not making them mobile stealth "cities"??

I already suggested that.
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23.11.2014 - 12:35
It seems like the worst scum of atWar is coming to this thread.
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23.11.2014 - 12:50
Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.
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23.11.2014 - 13:23
Написано Milton Friedman, 23.11.2014 at 12:28

I think you are the mentally retarded one since you could not read that I actually suggested mobile stealth ''cities'' for map replayability.
http://prntscr.com/59dfpo


Your responses are weak and irrelevant since the idea you suggested is not "mobile cities" but "stealth cities", i addressed your first suggestion with:

Написано Tundy, 23.11.2014 at 09:36

there is no such thing as a stealth city


Then you replied with this:

Написано Milton Friedman, 23.11.2014 at 11:15

When I say city, it doesn't have to be literally a city, it can be a terrorist camp or a nomadic settlement.


For the map editor anything that produces units is considered a city, there is no such things as different types of settlement.

So currently i have raised two issues regarding your idea, and you haven't responded to them properly:

Написано Tundy, 23.11.2014 at 11:42

All it takes is to play the map once, and the player will know where all the "secret" cities are located.


Написано Tundy, 23.11.2014 at 09:36

there is no such thing as a stealth city
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23.11.2014 - 13:25
Написано Milton Friedman, 23.11.2014 at 12:50

Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.


you are implying people will be stupid and somehow not notice when cities like london,berlin and moscow go missing.
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23.11.2014 - 13:25
Написано Milton Friedman, 23.11.2014 at 12:50

Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.

Support, sounds fun
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.

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23.11.2014 - 13:27
Написано Milton Friedman, 23.11.2014 at 12:33

Написано RaulPB, 23.11.2014 at 11:57

Why not making them mobile stealth "cities"??

I already suggested that.


mobile cities is a different suggestion, i am not even gonna go into detail of how hard it would be to implement and how hard it would be to balance in order to stop bug abusing
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23.11.2014 - 13:33
Написано Tundy, 23.11.2014 at 13:23

Написано Milton Friedman, 23.11.2014 at 12:28

I think you are the mentally retarded one since you could not read that I actually suggested mobile stealth ''cities'' for map replayability.
http://prntscr.com/59dfpo


Your responses are weak and irrelevant since the idea you suggested is not "mobile cities" but "stealth cities", i addressed your first suggestion with:

Написано Tundy, 23.11.2014 at 09:36

there is no such thing as a stealth city


Then you replied with this:

Написано Milton Friedman, 23.11.2014 at 11:15

When I say city, it doesn't have to be literally a city, it can be a terrorist camp or a nomadic settlement.


For the map editor anything that produces units is considered a city, there is no such things as different types of settlement.

So currently i have raised two issues regarding your idea, and you haven't responded to them properly:

Написано Tundy, 23.11.2014 at 11:42

All it takes is to play the map once, and the player will know where all the "secret" cities are located.


Написано Tundy, 23.11.2014 at 09:36

there is no such thing as a stealth city



I am not sure if you are serious or trolling anymore.

I suggested mobile stealth cities before your retarded post, and you the hell would to respond to my original suggestion that I didn't really put any effort into rather than my improved one?

Didn't you read the word ''literally''? Like in a real world city. That means you don't have to think of it as an actual city like Amsterdam, but yes a ''city'' in the map editor which is a place where you can make reinforcements and get income.

Please try to make your posts less retarded.
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23.11.2014 - 13:34
Написано Tundy, 23.11.2014 at 13:27

Написано Milton Friedman, 23.11.2014 at 12:33

Написано RaulPB, 23.11.2014 at 11:57

Why not making them mobile stealth "cities"??

I already suggested that.


mobile cities is a different suggestion, i am not even gonna go into detail of how hard it would be to implement and how hard it would be to balance in order to stop bug abusing


No, I melded it into mobile stealth cities in an earlier post if you could be bothered to even read them.
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23.11.2014 - 13:35
Написано Tundy, 23.11.2014 at 13:25

Написано Milton Friedman, 23.11.2014 at 12:50

Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.


you are implying people will be stupid and somehow not notice when cities like london,berlin and moscow go missing.


You misunderstood, I meant make NEW cities that are in stealth mode.
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23.11.2014 - 13:47
Написано Milton Friedman, 23.11.2014 at 13:33

I suggested mobile stealth cities before your retarded post, and you the hell would to respond to my original suggestion that I didn't really put any effort into rather than my improved one?




Написано Milton Friedman, 23.11.2014 at 13:33

Didn't you read the word ''literally''? Like in a real world city. That means you don't have to think of it as an actual city like Amsterdam, but yes a ''city'' in the map editor which is a place where you can make reinforcements and get income.


Написано Tundy, 23.11.2014 at 13:23

For the map editor anything that produces units is considered a city, there is no such things as different types of settlement.






Stop acting stupid, after playing a map once, the player will know what cities are missing, specially capitals.
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23.11.2014 - 13:53
Написано Milton Friedman, 23.11.2014 at 13:35

Написано Tundy, 23.11.2014 at 13:25

Написано Milton Friedman, 23.11.2014 at 12:50

Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.


you are implying people will be stupid and somehow not notice when cities like london,berlin and moscow go missing.


You misunderstood, I meant make NEW
cities that are in stealth mode.
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