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No idea why this got unpinned.
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Nerf Blitz with :
- 1 attack for militia.
Second that
Why militia have little critical. DOn't underpower it
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Deidara. Аккаунт удален |
At-war needs new strategy
Irregular Warfare
militia +2 range -1 attack - 1 defence
infantry -1 defence -10 cost
tanks +1 attack -1 defence +25 cost
Marines -1 attack +1 defence in cities -80 cost
Submarine -1 attack -1 defence -10 cost
Transport +2 range -1 defence against bombers stealth bombers,helicopters and all other plane types except sentry and air transport
Bombers -2 attack +40 cost
Helicopters -1 attack -1 defence +20 cost
Sentry +100 cost
Airt Transport +250 cost
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Azula. Сообщения: 1395 От: Бельгия
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Написано Guest, 18.09.2014 at 05:23
At-war needs new strategy
Irregular Warfare
militia +2 range -1 attack - 1 defence
infantry -1 defence -10 cost
tanks +1 attack -1 defence +25 cost
Marines -1 attack +1 defence in cities -80 cost
Submarine -1 attack -1 defence -10 cost
Transport +2 range -1 defence against bombers stealth bombers,helicopters and all other plane types except sentry and air transport
Bombers -2 attack +40 cost
Helicopters -1 attack -1 defence +20 cost
Sentry +100 cost
Airt Transport +250 cost
hmm so marines will become kinda the stronk main unit of this strat.. could work bro but AT +250 cost is hardcore
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Deidara. Аккаунт удален |
Цитировать: Цитировать:
hmm so marines will become kinda the stronk main unit of this strat.. could work bro but AT +250 cost is hardcore
Yeah if no lower cost to marines this strategy will be too nerfed btw marine has -1 attack to avoid some rushe's and +250 At and other nerfs is to balance Things out this strat is well balanced and >HW IMO
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Death1812 Аккаунт удален |
Nerf Blitz with :
- 1 attack for militia.
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Mfw when you reopen a 3 year old thread.
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I have a strat its called Zatara with attack of 2.9999999 million and a defense of .000000000069 Ivan and Amok do this I will fucking love you both forever
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I have this suggestion:
Combined Arms
+2 infantry attack (for 6 total)
-1 infantry range (for 5 total)
+20 infantry cost (for 90 total)
+2 tank defense (for 6 total)
-1 tank attack (for 7 total)
+1 tank range (for 8 total)
+1 anti-aircraft defense (for 4 total)
Balanced? Interesting? Please comment.
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Idea:
Air Defense
Advance Anti-Air units at the cost of weaker Ground and Air units
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Just thought of this one as well:
Competent Spymaster
+1 militia defense against stealth
+1 infantry defense against stealth
+1 infantry range
-1 infantry attack
+10 infantry cost
-1 tank attack
+1 tank range
-15 tank cost
+2 view range for all units
if possible, an increase in stealth detection would also fit in well.
Balanced? Interesting? Please comment.
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Black Shark Аккаунт удален |
Black Shark Аккаунт удален
Just thought of this one as well:
Competent Spymaster
+1 militia defense against stealth
+1 infantry defense against stealth
+1 infantry range
-1 infantry attack
+10 infantry cost
-1 tank attack
+1 tank range
-15 tank cost
+2 view range for all units
if possible, an increase in stealth detection would also fit in well.
Balanced? Interesting? Please comment.
Eh, not that good if it's only good against GW/MoS
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Написано Guest, 15.10.2014 at 10:17
Eh, not that good if it's only good against GW/MoS
How about if I remove the two bonuses against stealth?
Also, what do you think of my earlier idea, Combined Arms?
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Exo-K Сообщения: 403 От: Australia
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What about something like "cursed luck"?
simply units have 0 crit chance but are all -10 cost? like the opposite of LB maybe add a few stat buffs and nerfs though i can't think of anything off of the top of my head
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The best players are those who think outside the box and aren't afraid to try something new
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Soldier001 Аккаунт удален |
Написано Exo-K, 24.10.2014 at 01:07
What about something like "cursed luck"?
simply units have 0 crit chance but are all -10 cost? like the opposite of LB maybe add a few stat buffs and nerfs though i can't think of anything off of the top of my head
hmm it would be like communist doctrine gathering manpower at any cost (though -10 cost not enough)
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Siege Warfare
Ground Units ---
+3 Secondary Defense attack
+4 Secondary Defense defense
-3 Secondary Defense health
+5 Main Defense attack
+7 Main Defense defense
-4 Main Defense health
+9 Main Attack attack
+5 Main Attack defense
-4 Main Attack health
+8 Stealth Attack attack
+4 Stealth Attack defense
-4 Stealth Attack health
Naval Units ---
+1 Main Attack range
-2 Main Attack health
Air Units ---
+1 Main Attack range
-2 Main Attack health
+100 Stealth Attack cost
+5 Stealth Attack attack
+5 Stealth Attack defense
-3 Stealth Attack health
This will strongly penalize making large stacks and key battles, while rewarding long-term contests, persistent attacks and one-unit stacks, thus creating a more static front.
I'm not quite sure about the balance, though. Someone will need to comment on that.
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Strategic Bombing
Ground Units
-1 Infantry Attack
-1 Tank Defense
-1 Range for all ground units
Naval Units
+1 Attack for all Naval Units
Air Units
+22 Bomber Collateral
-2 Bomber Attack
-2 Bomber Defense
+21 Stealth Collateral
-2 Stealth Attack
-1 Stealth Defense
+4 Range to all air units
+30 Cost to all air units
Again, not sure about the balance.
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Nerf Pd with movement - 1
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Cuva BOG Srbina svog!
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Alot of good ideas but why mess with the units we have now when you could be thinking about new ones!
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R.I.P. Mortal Kombat 2/15/2015
~Cryptic(CDN)
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Alot of good ideas but why mess with the units we have now when you could be thinking about new ones!
Because there is a separate thread for new units?
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Hi...im new here but:
There should be a limit to send money like u cant send money after being an ally till 3 turns
There should be a new unit specifically a Half Track good for infantry and can travel long distances
thats all i got now! Thanks1
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Hi...im new here but:
There should be a limit to send money like u cant send money after being an ally till 3 turns
There should be a new unit specifically a Half Track good for infantry and can travel long distances
thats all i got now! Thanks1
First, what do you expect to achieve my restricting sending money? I cannot think of any gameplay or balance issues that will be resolved by this.
Second, there is already a 'Helicopter' air unit that matches your description of the proposed new unit.
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Написано Exo-K, 24.10.2014 at 01:07
What about something like "cursed luck"?
simply units have 0 crit chance but are all -10 cost? like the opposite of LB maybe add a few stat buffs and nerfs though i can't think of anything off of the top of my head
It would be better to just use Imperialist, as that has better dicounts on troops, and still includes the critical attacks
----
"For out of the ground we were taken
For the dust we are,
And to the dust we shall return"
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Idea:
Air Defense
Advance Anti-Air units at the cost of weaker Ground and Air units
Anti-airs are pretty useless, unless you're in the very rare situation when you're just being swarmed with huge stacks of bombers/stealths. There are much better strategies, like MoS, which I would use above advanced Anti-Airs any day. Good thought, though
----
"For out of the ground we were taken
For the dust we are,
And to the dust we shall return"
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Soldier001 Аккаунт удален |
Bring back blitz with -1 to all
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Not sure if it's been posted already but...
Elite Army
+2 Attack +2 Defense + 50 Cost for all units
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Someone Better Than You
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ZexiLv Аккаунт удален |
+10 collateral and -5 cost for all units
(can't think of a name)
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Looks like discussing about multiple strategies in one thread won't work. Mods should review all the stock threads...
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Reviewed... now what?
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Написано brianwl, 19.07.2015 at 18:33
Reviewed... now what?
Now decide if you guys are going to keep all of them or not.
Some of them requires upgrade. We have a FAQ that tells us to not make new threads, and to post in this one for strategies. But as you could see before, players rather made new threads. And IMO it makes sense.
So you guys should... either enforce the FAQ and bring all strategies that were suggested here....
... or change the FAQ, and if you guys allow a player to make his own thread for strategies, then this one won't have any reason to be a stick thread. Unstuck it would be best.
<this same logic applies to the units (not stuck) and upgrades (stuck) threads>.
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