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Сообщения: 5   Посещен: 39 users
16.10.2013 - 12:42
A lot of people have been complaining about the lack of active CWs on atwar. Some blame it on players not wanting to learn the competitive map while others blame the admins, call atwar dead, and decide to leave the game.

Well here's my idea and it's a long shot, but hear me out: We have a maximum roster.

Think of it this way. Every competitive sport has a maximum amount of players that can be on the same team right? Well, if CWing is as competitive as we all say it is, then why don't we have a maximum player roster? After all, a clan war is 99.9% of the time a 2v2 or 3v3. Clans don't need 15-30 players to have a successful clan. Look at Mortal Kombat. 9 players (excluding the player inactive and the leader) and they're 5-1 this season.

I think the problem is that when a clan goes inactive or dies out all the remaining players who wish to compete want to be a part of a winning clan. So what do they do? They go join the most active clan with the most talented players and then it runs in a cycle. Then we're left with 5-7 extremely successful clans and when you have these elite clans with all the talented players, it's hard for somebody to start a new clan because you're competing against the majority of the competitive players. With a maximum roster of 5 or 6 (excluding founder) you're forcing new clans and all the talented players to organize into more, new clans. This will also make clans more exclusive and there will be a higher demand to join.

We also need to post a banner or something advertising clans and how to join when you first log into the clan as newbie.
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16.10.2013 - 12:44
[reserved space for other idea that I don't feel like writing now]
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16.10.2013 - 13:00
Actually finding a strong identity and structure to a clan is the difference between a flash in the pan and longevity. Numbers in a clan is not really as important as the quality of the people involved. You need a good mix, look for vocal and active people. Too many times clans have come along been very active then disappeared at the first sign of friction or a few loses or whatever. There is no 'correct' method for running a clan, the only similarity between clans that have longevity is active and loyal members no matter the number.
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17.10.2013 - 12:07
As much as I agree with everything fock said, there are also some major disadvantages:

  • If there was to be a limited amount of players in each coalition, it would be much more difficult to find a time where enough players were on from each coalition to actually do a CW. Stalin's Martians, the clan who have played the most CWs are there because they almost always have enough players to field a team when they are asked for a CW.
  • Even if there were enough players on from each clan, the chances that there would be anything like fair ranks are slim, with only a few players.
  • The training of new players would also cease entirely, because any coalition would want as many good players as possible in their clan, taking up all the slots available.
  • It would be unfair to disintegrate existing clans with players who have worked together for years in order to comply with the new rules.
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17.10.2013 - 12:31
The absolute best clan is a clan who can play 3 cw's at a time and still have the same high quality.
Sorry Fock but, no support
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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