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10.09.2017 - 01:53
Thanks!
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10.09.2017 - 03:40
Good stuff man, you should make a minecraft lets play
---- Lest we forget Moja Bosna Ponosna
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10.09.2017 - 06:03 Lets play together
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10.09.2017 - 07:46
---- ''Everywhere where i am absent, they commit nothing but follies'' ~Napoleon
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10.09.2017 - 12:36
It's almost as if eu 3k is more about luck than skill.
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10.09.2017 - 12:37
I never said diff
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22.09.2017 - 18:47
never knew lenny was actually yellow rose's alt
---- same
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22.09.2017 - 19:00
wut
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22.09.2017 - 22:01
Lenny always complains about eu 3k being all luck no skill, and he now says that tbing is all luck no skill after I beat him in east duel and west duel
---- same
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23.09.2017 - 00:58
3k is all luck no skill and whoever disagrees is a tard but tb priority is a skill. unless both players have complete knowledge of tb (which is very rare), it becomes luck.
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23.09.2017 - 06:42
Not really, if both players have complete knowledge then it becomes a game of predictions. For example, as turk against Ukraine, will Ukraine move Poland or Austria first? (as a example)
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23.09.2017 - 06:48
thats not a prediction that is luck 50 chance ukr go autria 50 chance ukr go poland
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23.09.2017 - 06:48
good point
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23.09.2017 - 14:44
no its not luck, and here is why: almost all good player know eachother. you know how that ukraine behaved the last time you two played. maybe as turkey he went italy. from that knowledge you can conclude, that he likes expanding and would probably favour austria.
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23.09.2017 - 15:45
almost all good players aren't predictable.
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24.09.2017 - 04:09
of course they are. if they werent predictable, in high rank aw, wins would simply be at random. nonetheless tophats had an extremely long win streak, clovis will win most games he plays and eagle will shred almost anyone to pieces who comes in his way. They are predictable, extremely much so. when i was active, i knew 1-2 expansions of every decent player for every pick they played regularily. some play more for expansion and defending, neglecting predicting you, which means you can do some more obvious moves. some players play more advanced, they predict whats obvious and defend against that, most low ranks play like this f.e. but on a higher level it becomes more and more difficult. but what happens is not that people start moving at random, they start moving with more thought rather than less. The level most competitive players are at is that X is obvious, therefor X should be defended against, but this is what my enemy will think, so he will attack Y, since Y isnt obvious, so he will most likey attack Y, so i'll defend Y. Even more sophisticated players will go further. X is obvious, so my enemy will think the above, but because X is obvious, my enemy will think he doesnt have to defend it, so i'll attack X. think of mauzer capping people with 20 units because he saw your cap empty and you thought defending it wasnt required since attacking your cap would be too obvious and people think you'd stack it anyways. obviously you can go even further, like doing Y, because its unobvious due to all the above. this will only get you into spirals of thinking obvious and unobvious though. another big factor is time. at the start, some other player might use one of these three tactics, but as times moves on they might notice how many layers of unobvious thinking you're on and start adapting. one turn you do something unobvious, so the next turn your enemy will predict something unobvious, so you do something obvious. these swifts in thinking can go at different paces aswell. sometimes predicting can spiral into more and more complex situations. first you play obvious, next round obvious again, since your enemy might think you'll play unobvious now because people usally add 1 layer of unobviousness per turn. this prediction spiral can slow or speed up. Adding multiple opponents, knowing those opponents, expanding vs attacking, teamplay and a 4 minute timer for every turn into the equation is what makes playing aw so much fun. How many dimensions of predicting can you comprehend, how good are you at ascertaining your enemies ability to predict what you'll do, how good do you know your own style and what people will expect of you? all questions and the best player is the one to answer them all.
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24.09.2017 - 05:11
u just reinforced my statement about being luck in the high tiers of competitive play by talking about how players have these layers of thinking. lol
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24.09.2017 - 06:25
so, more thought required to make moves that works=more luck? if these players notice you only play randomly or with little prediction of their moves, they will shred you to pieces
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24.09.2017 - 16:08
no they wont. lol
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24.09.2017 - 17:01
have you won against eagle yet?
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24.09.2017 - 17:21
no i only dueled him once but i wouldn't say i was being shredded.
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25.09.2017 - 00:55
ya twice, what has that got to do with boywinds point?
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25.09.2017 - 12:53
the point is, if you can win against a player predicting your moves by doing random moves, you might be right. but then again, if your "random" simply means unpredictable, then you only banished predicting to your subconciousness
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