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29.07.2017 - 15:09
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The second Republic of Rome forum game has come to an end, I have written up the ending post (finally). It consists the history of each family from the perspective of historians in the reign of Emperor Gaius Pisentius. gg



Colussus autem Imperator Gaius Pisentius Augustus Invictus circa DCCLXXVI ab Urbe condita.

Imperial Family (winner) - able to outmaneuver every other player and rule Rome

Gens Pisentii (white army)
The Pisentii are an ancient patrician family dating from the founding of Rome. They hold the most consulships in the annals, a grand 13 in total. They are the archetypical romans, famous politicians, and generals. There are of course many detractors who can point to the dark stains in their history that now are being so eagerly being scrubbed away. Even so, it all began Decius Pisentius Caracturus, the patriarch as it was, who is recorded as being a good, although rather unremarkable Consul. He began to associate with the Populares, and this proved to be beneficial to his far more important son, Sulla who began his career by finishing the war in Sicily against Carthage. The mid republic was a time of wars and unrest, chaotic to the extreme where Sulla Pisentius Numantinus and Lustrious Felix Pompeius Asiaticus Numidicus fought for commands as the generals of their respective parties, eager to amass loyal legions. Untold glory was won and it seemed the PIsenti had reached their apex but his son, Augustus did not have his talents and died in the greatest disaster of roman history, against the Pontics at Orchomenos. His son, Aquillo Pisentius was a notable figure in the late republic with 3 consulships who rebuilt the families fortunes and left it to Gaius Pisentus Augustus who had an undeniable talent to lead and sway men to his cause. After his great victory against Reformatio at the Battle of Chalcedon, his power was so massive that his fellow Populares feared that peace would be impossible with him as a fellow Triumvir and so conspired to murder him. This likely would have been the end of the Pisentii, if not ironically for the bold Icilius who accepted his position as the new triumvir. Paulius and Cocles thought he would be a mere puppet, but they were quite wrong as he revolted and abolished the populare senate. Unfortunately, although Icilius had an adept mind, he did not have the loyalty of the army, or the ability to lead, and became overly reliant upon the remaining young son of Gaius Pisentius Augustus , "Gaius Aquillio Augustus Pisentus" who upon defeating the populares then marched on Icilius expelled him from Rome and defeated the attempt by the aged Cocles to retake the city for Icilius. With no one left to challenge his army, Pisentius resolved to reward his followers, and exile his foes. So began the Roman Empire, founded by the Pisentian Dynasty.

Winning Family (2nd place) - picked the right side now enjoys very high status in the Empire

Gens Antonii (tunder3)
The Antonii began as a minor but not insubstantial family holding 2 consulships over the course of the republic. Originally content to serve in minor magistries, they soon adopted the ways of intrigue and in the mid republic became enmeshed in the schemes of Ovidius Fenix to overthrow the republic. After these hopes were dashed at the battle of antium, Antonius surrendered to the republic betraying the Ovidii. Although of great benefit to the Republic, henceforth the family honor would be stained. For decades they recessed back into obscurity until the late republic. In this time, both Reformatio and Populares vied for control of the Senate equally, yet one of the Antonii emerged to create a third party based on various dissident senators, and managed to secure consulship many historians speculate to seize control of the state but he was assassinated )by what was later discovered to be a member of the Regulii family). This put an end to the Antonii as political actors in their own right for they lost tremendous wealth and influence in this fall. Relatives continued to serve as praetors, most notably and Antonii served at the case of the Metilian Conspiracy which did grave harm to the Reformatio Party, sentencing all found guilty to death, currying the favor of the Populares. During the later reformatio-populare civil war the Antonii regained stature as a commander slowly but surely as the Popular bled resources and manpower in its costly victory. Gaius Antonius was notable for also defeat Mithridates at long last. Here he won the loyalty of Legio XX Pontica and to this day remain the only legion in the Empire which retains its special status not under direct command of the Emperor. This legion fought at the famous Battle of Chalcedon, where after victory he began to entice the victorious Pisentius to dreams of great power but upon his assassination Gaius Antonius once again betrayed the populares following Icilius into revolt along the Danube. He served as his leading commander, but after failing to defeat Paullius was executed. His son however was forgiven by the paranoid Icilius, who in secret still resented the man and convinced the young son of Pisentius to overthrow the tyrant. Thusly, the Antonii have risen to a status second only to the Emperor himself, duly rewarded with vast estates and concessions, as well as near legal immunity to do as they will.


Free Families - joined the winning side very near before the end, allowed to keep their aristocratic privileges in the Empire

Gens Ovidii Pheonixking929
The Ovidii or more properly the "Ovidii Fenixiones" that were notorious during the early and mid republic holding 6 consulships. The founder of the dynasty in the senate was Martialism Ovidius Fenix, whose ambition led him to seek the Consulship and became a famous admiral in the long first punic war. Although he at first met with little success against the formidable punic foe, Martialism was after many difficult battles able to overcome their navy. He was unable to replicate this success and land and soon fell out of command. His so, Titus Ovidius Fenix, became enmeshed in Populare politics, and was part of a conspiracy to seize the Republic but was assassinated by the newly formed Reformatio Party. His friend, a mysterious roman by the name of Derenius took his son to Illyria and rose in revolt, but was swiftly beaten by Marius Secundus Cocles at Antium and the boy Fenix was betrayed by Marius Antionus. This boy would grow up to be Octavian Ovidius Fenix, a great plague to the Roman Republic. When Illyria once again revolted, the young Ovidius took up their cause, forming a cult around his family and father, of which he placed great importance upon (although its dubious if anyone else did). At first the revolt was considered by the Republic to be of little note, but the Republic was beset upon by so many foes, the greatest of these being Hannibal himself, they could not bring this wayward province to heel. So for many years Octavian Ovidius was able to build up a power base and upon a particularly bad disaster in Africa under Lucius Cornellius Scipio was able to seize Rome. In a wave of bloodshed in chaos for which he is now remembered, Ovidius ruled Rome for a short while as Emperor, until he was expelled at great cost by the Senate. Despite this, the Senate was unable to quash the revolt because his powerbase in Illyria was too strong. Ovidius in fact was of great aid in some cases to Rome, launched a campaign to conquer Macedonia, and even defeated the Carthagianin invasion of northern Italy (aeit not led by Hannibal). These victories made him a powerful and popular individual, but the resources of the Senate were too strong, he decided in an unprecedented move, to return to Rome at the head of his forces. Due to his reputation, the Senate was unable to try him for any crimes, the people would not allow it to be so. He did not retire easily, and felt unhappy that both parties denied him any power, for they did not trust him. He died popular, but un-influential. His son, whose name history did not record, became irritated with his families exiled status, betrayed the few friends he had such as the Antonii and revolted in Sicily. He was embarrassingly defeated by Marcus Germanus in a decisive naval battle near Rhodes, dooming his ambitions. The family after this is nearly destroyed, records become scant, although due to their ancient lineage were never wiped out. In the Late Republic an Ovidii held Consulship, albeit as a Populare puppet under Leto Icilius design. It is clear the Ovidii reputation for deceitfulness now hampered their ability to gain any sort of power, but did choose in the end to pick the Emperor's side at the last second. For this at least, the Emperor has allowed the Ovidii to maintain their estates in Italy and rule as hereditary governors of Illyria to this day, albeit very closely watched indeed…

Gens Cornelii Zephyrusu
The Cornelii are confirmed to be the oldest family in Rome, preceding any other (first to join). Due to this they believed themselves to be a step apart from the other families, and were the guadians of traditionalism. This snobbery did not serve them well, as the rise of political parties which they refused to participate in caused the Cornelli to fall by the wayside most often. The most distasteful party to the Cornelii were the Populares, who ever sought subvert the institutions of the Republc and enrich themselves. By the mid republic, the war against Carthage had now become unsustainably long and costly, with Hannibal rampaging across Italy. History records a Scipio, although not his precise name, probably Lucius Cornellius Scipio who led a succesful campaign in Hispania twice as Consul and retained a command, he drove Hannibal back to Africa but a civil war in Illyria forced the Senate to sicily. Scipio was obsesed with destroying Hannibal, even at the expense of fighting the civil war, which drew the wrath of the Populares who tried to have him killed. This earned the Populares the eternal hatred of the Cornelii but regardless he led the attack on Africa and failed horribly, and was even captured by the Carthaginians, proving the Populares right. Not long after this Carthage signed a truce with Rome, Scipio returned but defected to the Fenix rebels with his legions, although they were soon defeated by the Senate, Scipio was exiled for the remainder of his life, and died proudly without begging for mercy once. His son, Aurelius was granted clemency and rose slowly and into the ranks of the Reformatio Party, who promised him vengance against the Populares that ruined his father. Aurelius was a classic cornelii, unlkieable but proud, and an even better soldier than his father, for he was seemingly incapable of meeting disaster in battle. When the eastern half of the republic declared itself in support of the Reformatio party, Aurelius followed them and took a high place in their war councils and began advising Pompeius and Vipsanius on strategy. While their fleets held off the roman assault, Aurelius led the legions against the eastern barbarians. He sieged the cities of Pontus, crushed Tigranes in battle, secured Syria, then moved into Parthia, defeating their western army, and then most audaciously chose to march to Ctesiphon, where he faced down the huge parthian royal army and won, sacking their capital. For the achievement of conquering the entire east he was called "Magnus" but died of disease before he could return home. This was the apex of Cornelii grandeur, as the new army they had created from the veterans of those wars were defeated in the enormous battle of Chalcedon. Henceforth the Cornelii would become irrelevant pawns, although they did decide to back Emperor Pisentius, and thusly have maintained their status in Rome. In the present days of the Empire, the Cornelii enjoy hosting private parties for the upper crust of society and showing guests the grandeur of their esteemed ancestors.

Gens Caecelii (4nic)
The Caecelli were ill regarded by their opponents, but a useful client to the Paulii. Throughhout history they held 3 consulships, although history does not record what actions they took, if any. In the mid republic one of the Caecelli was known to have defeated the gladiator slave revolt, although only its disorganized and leaderless remains. Bankrolling the Populares, they were a very valuable and loyal member, to the great annoyance of men from the Pompeii and Reformatio because of the voting influence they had in the Senate. There were assassination and attacks upon the Caecelli for their loyalty to the Populares but ultimately they could not be fully eradicated. However, in the waning years after the costly Populare-Reformatio Civil War Lucius Caeclius abandoned the Senate for service under the Emperor Pisentius, and as such was spared from exile, his descendants continue to live to this day as wealthy aristocrats of the city and surrounding countryside.


Exiles (losers) - played the game of Roman politics and warfare, and ending up on the wrong side, the Emperor has banished these people from the center of power, and now exist outside or on the fringes in remote cities

Gens Coclii(Empirezz)
The Coclii were the second most politically influential family, having an astounding 12 consulships. Much of their history is now lost forever, for they fell out of favor of the Emperors being staunch republicans. What is know is they were of ancient patrician line, first gaining prominence in a great victory over the Gauls under Horatius Cocles. Over time they family fell into the orbit of the Populares and there remained becoming partners to the Paulii whom they intermarried into often. Over time the Coclii assumed a more strategic political role after Paulius' death, while the Pisenti became commanders although Magnus Secundus Cocles is partially famous for conquering Crete. The Coclii were regarded as the moderate family of the Populare, and numerous times tried to make deals with Vipsanius of Reformatio, but ultimately this could not prevent the civil war, which the Populares did ultimately win under Gaius Tertius Cocles. Many actions taken by Rome during this era were secretly his doing in collusion with Paulius. But the Coclii were overthrown after they were unable to control icilius revolt. Hortensius Quartus Cocles as the last representative of senate surrendered to him and tried to defeat both Emperors by pitting them against each other and restoring the Republic but failed in this endeavor and thusly the Coclii became exiles. Hortensius is rumored to have since died, his son is often a figure in the Parthian and Armenian courts.

Gens Paulii (Pavle)
The Paulii were originally priests, which became a very influential family that deserves more than I will write due to their relations with my Emperor. Regardless, over time they had taken the role of Pontifex Maximus in a hereditary fashion, down through the ages. As such, their influence was vast in Rome from the outset, although only subtly felt. It is perhaps predictable that the secret societies would form among a priesthood, and here is where the Populares first were born, led by Andertius Paulius Myst. So capable was he, that within his lifetime the Populare party dominated the Senate completely, although he was never a Consul himself. The Populares were a force of strength for the Republic, and in the mid republic they did lead it well enough, but their monopoly on power was oppressive to the other Senators which eventually led to the rise of the Reformatio Party. The son of Andertius then fell in battle against Hannibal after the disaster at Cannae. In this era the Paulii declined as leadership of the party fell into other hands (notably Cocles) and the Reformatio continually held its ground. The grandson of Andertius was ruthless, successfully undermining the support of the Equites of the Reformatio diminishing their political capital but was subsequently assassinated. The fanatic hatred of the Reformatio and naked ambition kept the Paulii relevant, and in the civil wars, the Paulii family were leading figures, and were eventually able to land a critical defeat upon the Reformatio at Chalcedon, a spectacular victory that is remembered even to this day as the largest land battle in history. Ultimately, however, the undoing of the Populares and Paulii were their increasing reliance upon the Icilii family to manage the more mundane affairs while they conducted the grandiose visions. Paranoia gripped the Paulii family who unjustly murdered the father of the current emperor, thus earning the enmity of the Pisentian Dynasty. Icilius later betrayed the decadent Populares, who managed to recover from their loss of Rome, Paullius even led a notable campaign against Parthia but was ultimately defeated in Greece at Dyrrhachium, putting an end to their relevance. The descendants of Paulius are watched by imperial spies, and are not welcome in Rome ever again.

Gens Icilii (j-e-s-u-s)
The Icilii claimed to be of patrician class although this story is probably forged because the appeared in the Senate during the mid republican era in the midst of the Populare-Reformatio political power struggle. At this time, the Reformatio had the will of the people on their side and were using tribunes to maintain their position much to the annoyance of the Populares. Icilius aligned with the Populares (the party of the elites in reality) and tried to silence the tribunes, but was murdered by the mob. For this sacrifice he was remembered as s friend by the Populares, and continued to serve them well. In time, the Populares relied upon his son to maintain the party, and even to manage Rome itself, which he did with growing ability, It is recorded that an Icili was consul 3 years in a row, gaining great political influence and intelligence. Indeed, throughout the entire civil war while the Populare leaders did strategy, Icilius ruled in Rome and carefully began to curate his eventual rise to power, which came after the Populare triumvirate Paulii, Cocli,, and Pisentii fell apart due to assassination of the Pisentii. In this chaos, he rose after appointing himself in charge of the army on the Danube against the Moesia, and in a bold attack backed by Antonius (his general) and (((bankers))) was able to take Rome from the Populares, and eventually the entire Republic with the young Pisentius' help after immense effort. At this point, Leto Icilius was almost recognized Emperor but was swiftly overthrown by the true Emperor, after which the Senate and Icilius attempted to retake Rome in a great battle but failed against Emperor Pisentius Legions and Praetorian Guard. Leto has since been exiled, an act of great mercy, although some in Rome consider it a foolhardy mistake. For at present, Leto is a notable member of the Parthian Court, along with Cocles, together they command the loyalty of the eastern clients should the Parthian Shahanshah ever desire to invade the empire...

Gens Subsilvii (Andartes)
Another obscure house, it was once somewhat prominent in the early republic, when they were aligned to the Gens Antonii and Ovidii. There they secured a Consulship, but were never ambitious enough to advance further than that. Later, another Subsilvii Consul was stripped of his command in the first civil war in favor of Cocles which began a feud. The courts found the Subsilvii guilty of conspiracy to murder, whereupon the family was disgraced. It never truly recovered, although in the mid republic a Subsilva become a Consul and later served an honorable term in Cisalpine Gaul where he effectively romanized the tribes but was killed during a Germanic raid. During the disastrous Fenixian Civil Wars the Subsilvii seemed to have not remained loyal to the Senate, but Fenix did not deem the family trustworthy and had the patriach imprisoned for decades until eventually freed by Pompeius after retaking Greece for the Senate. This is the last notable mention of the family in the annals, although they were still governors, and praetors, but were never regarded well by the Populare ruling party and eventually faded completely from the Senate. In the modern day, the Subsilvii cannot even be found in Rome, they are now thought to be extinct or fallen into poverty.

Gens Regulii (Witch-Doctor)
Scant record remain of the Regulii, who although very old, have not been very notable. Their downfall was swift after their patriach was tried and executed for attempted murder, thus the family was disgraced. Later it seems they recovered somewhat, gaining 1 consulship in the mid republic. It seems like other minor families during this era, they remained unaligned with either Populares or Reformatio, and thus fell easily as victims to their extortion and dominance politically. After a shortlived attempt to retain some authority in the Neutrum faction, this faction came to an end. The Regulii abandoned the Senate largely, either serving as governors in remote provinces or attempting to gain wealth in the Gladiatorial business. It is unknown where the Regulii are now, only that they have been exiled from any position of power, losing their title of nobility.

Gen Tulii (Death)
An old family, they claim to orignate since the founding of Rome. They were however, a fairly unremarkable one, never holding a consulship, but did hold numerous praetorships and served as governors. For much of roman history they sought to amass wealth, but in the mid republic the leader of the Tulii was killed in the first illyrian revolt and later his brother was killed by the roman mob in a random act of violence which sent the family spiraling down into mediocrity where it remained for some time. As the Senate became more and more desperate for funds they seized assets of the Tulii putting them under great difficulties until they formed the Neutrum faction, a collection of senators intent on preserving their wealth against the rapacious senate. With Neutrums collapse, the Tulii decided to join the Reformatio revolt providing valuable resources, but it wasn't enough, and upon their defeat the Tulii fade from history. Presumably their decedents now live in a distant eastern city as merchants

Gens Germanii (Trsid)
The origin of the Germanii is obscure, likely arising in the mid republic where they began aligning to the Reformatio faction having 3 consulships. Arguably the peak of the Germanii was under Consul Marcus Germanus who in one year in a single campaign crushed the sicilian roman revolt of Aelius Ovidius Fenix and defeated Pontus, all on sea. After this moment of glory they began to fade but still notable members commander of the Reformatio revolt fighting in Cyrene. After their defeat he fled to Parthia, but then returned to the republic where he served Icilius after his revolt, and then betrayed him but was later captured and killed. Whatever descendants of the Germanii remain are of little note, and are no longer welcome in Rome.

Gens Vipsanii (Mrarmy)
The Vipsanii orignated from Latium, but were of no ancient heritage, despite claiming patrician status. Their first member Camillus Vipsanius attained the social class of Senator in the mid republic, a time of crisis. He lent his political influence to the Reformatio faction, which was increasingly considerable, and helped to end the dominance herefore of the Populares and thus begin the long cold war in the Senate where Vipsanius and Cocles would negotiate on behalf of their parties to maintain the balance of consular power and concessions to keep Rome afloat in the midst of wars against slaves, germanics, barbarians of all sorts. Regardless, it seems Camillus efforts were insufficient, despite building up a growing election fund, the Populares had a seeming unending ability to wrest power back into their hands. After politics no longer becam an option the Vipsanii faded from relevance and were caught up in the storm of Pompeius revolt. The history of the Reformatio actions in the east is fragmented but sources indicate the Vipsanii were relevant as rich governors of asia and even defeated a massive pontic invasion. After the Reformatio defeat the grandson of Camillius, son of Proculus, by the name of Marcus became the lover of Cleopatra where he essentially remained for the rest of his life with loose alliances to either the Senate/Populares or whoever. Roman politics did not concern them greatly, when Cleopatra died the Emperors declined to fully annex the province, so to this day the heirs of the Vipsanii-Ptolemaic dynasty rule Egypt.



Extinct Families (losers) - These families are now all gone, but faded memories, lucky to be remembered as a footnote
Gens Pompeii
Gens Tarquinii
Gens Alotii
Gens Metelii
Gens Nervii
Gens Caecilius
Gens Justinii
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29.07.2017 - 15:09
(15/20 players) updated turn 54 Yes you CAN late join this game!

Servius Cornellius Scipio (Zephyrusu)

Personal Income: [3] Wealth: [12] Military Skill [4] Oratory [2] Popularity: [1] Influence: [5]
Equites: [1]
Faction: [Reformatio]
OPEN BODYGUARD (disabled)

Executed by the Emperor Icilius, may return turn 55

Marcus Vipsanius (MrArmy987)

Personal Income: [6] Wealth: [6] Military Skill [6] Oratory [2] Popularity: [-2] Influence: [5]
Equites: [1]
Faction: [Reformatio - Leader]
Antonius Trait +2 military skill. Immediate free veteran. Cleopatra falls in love with him.
♡Cleopatra Alliance♡ +3 allied fleets/egypt state tax, at cost of some rolls with varied effects
OPEN BODYGUARD (disabled)

Gaius Aquillio Augustus Pisentus (White Army)(White Army)

Personal Income: [9] Wealth: [9] Military Skill [4] Oratory [2] Popularity: [-2] Influence: [-]
Equites: [-]
Faction: [Imperial Populares]
Tax Farmer 1 +2 Talents
Tax Farmer 2 +2 Talents
Tax Farmer 3 +2 talents
Harbor Fees +3 talents
Ship Building +3 talents per fleet built

Legio Evocati II Pisenti
Legio Evocati X Lupus
Legio IX Mortis
Legio IV Vipsanius Pia Fidelis
Legio V Ubiquitous
Legio VIII Elephantus


Gaius Antonius (Tunder3)

Personal Income: [2] Wealth: [2] Military Skill [4] Oratory [2] Popularity: [-] Influence: [-]
Equites: [-]
Faction: [Imperial Populares]
Legio XX Pontica


? Ovidius (Pheonixking929)

Personal Income: [2] Wealth: [2] Military Skill [?] Oratory [?] Popularity: [-] Influence: [-]
Equites: [-]
Faction: [None]

Lucius Caecilius (4nic)

Personal Income: [13] Wealth: [13] Military Skill [4] Oratory [2] Popularity: [3] Influence: [3]
Equites: [6]
Faction: [Populares]


Vergilius (Lenny McLenny)

Personal Income: [2] Wealth: [2] Military Skill [4] Oratory [2] Popularity: [3] Influence: [12]
Equites: [-]
Faction: [None]
Murder of a Tribune
Brutus Trait +1 on all assasination rolls, +2 vs dictators/triumvirs/emperors



Balbus Regulus (Yellow Rose)

Personal Income: [3] Wealth: [3] Military Skill [3] Oratory [4] Popularity: [-] Influence: [3]
Equites: [4]
Faction: [None]
Tribune
Graft

Cassius Trait +1 military skill, 2x personal income in east provinces, excluding egypt
owner of Flamma(7) -3 talents/y

Medicus Subsilva (Andartes)

Personal Income: [3] Wealth: [3] Military Skill [4] Oratory [2] Popularity: [-] Influence: [7]
Equites: [1]
Faction: [Reformatio]

Flavius Paulius Myst(Pavle)

Personal Income: [10] Wealth: [10] Military Skill [6] Oratory [2] Popularity: [9] Influence: [23]
Equites: [9]
Faction: [Populares - Leader]
Agrippa Trait +2 military skill, +2 additional skill on sea
OPEN BODYGUARD -2 talents/-1 popularity a turn

Murdered by Gaius Aquillio Augustus Pisentus after being captured

Copernicus Tullius (need mental help)

Personal Income: [2] Wealth: [2] Military Skill [?] Oratory [?] Popularity: [-] Influence: [-]
Equites: [-]
Faction: [Reformatio]

Hortensius Quartus Cocles (Empirezz)

Personal Income: [36] Wealth: [36] Military Skill [4] Oratory [2] Popularity: [-] Influence: [17]
Equites: [-]
Faction: [Populares]
OPEN BODYGUARD -2 talents/-1 popularity a turn
Sextus Trait +1 command at sea, veteran fleet in a stalemate or victory
Tribune


Decimus Pompeius (Phoenix)

Personal Income: [3] Wealth: [3] Military Skill [5] Oratory [2] Popularity: [1] Influence: [8]
Equites: [-]
Faction: [Reformatio - Leader]
OPEN BODYGUARD (disabled)

Fell on his sword after defeat


Tiberius Germanus (Dr Trsid)

Personal Income: [2] Wealth: [2] Military Skill [5] Oratory [3] Popularity: [5] Influence: [8]
Equites: [-]
Faction: [None]
Lepidus Trait +1 military skill, +1 oratory May opt to re-roll his battle roll vs barbarians but must keep 2nd roll. On defeat in a civil war land battle (whether commander of moh) all his veterans will join the victorious general

Legio XIX Britannica

Executed by the Emperor Icilius, may return turn 55

Leto Icilius (j-e-s-u-s)

Personal Income: [6] Wealth: [6] Military Skill [2] Oratory [4] Popularity: [5] Influence: [13]
Equites: [-]
Faction: [Imperial Populares]
Legio VII Gallica
Legio XI Claudia
Legio XV Apollonaris
Legio XXIV Letoius
Legio I Parthica
Legio III Helvetica
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29.07.2017 - 15:09
History

Turn 1 Year of Darth and 4nic (initiated the 1st punic war)
Turn 2 Year of Ghostface and Empirezz (initiated the 1st illyrian war)
Turn 3 Year of Darth and White Army (1st illyrian war victory)
Turn 4 Year of Pheonixking929 and 4nic
Turn 5 Year of Darth and Tunder3
Turn 6 Year of Ghostface and Andartes (initiated 2nd illyrian war and were victorious)
Turn 7 Year of Phoenix and Boywind
Turn 8 Year of Darth and Empirezz (initiated the 1st macedonian war and were victorious)
Turn 9 Year of White Army and Pheonixking929 (initiated the 1st gallic war and were victorius)
Turn 10 Year of Zephyrusu and Tirpitz406 (initiated the 2nd punic war)
Turn 11 Year of Dereny and Pheonixking929 (initiated the 2nd macedonian war and were victorious + Syrian War)

Top 5 influential people of Early Republic
1)Horatius Cocles (Empirezz)
2)Lucius Tarquinius Superbus "Illyricus"(Darth)
3)Martialism Ovidius Fenix (Pheonixking929)
4)Decius Pisentius Caracturus (White Army)
5)Andertius Paulius Myst (Pavle)

Turn 12 Year of Dictator Pavle
Turn 13 Year of Andartes and White Army (initiated the first roman civil war, were victorious against the 1st punic war)
Turn 14 Year of Zephyrusu and Pavle
Turn 15 Year of JF and Labienus (initiated the 1st sicilian slave revolt, were victorious in the syrian war and sicilian slave revolt)
Turn 16 Year of Zephyrusu and Dr Trsid
Turn 17 Year of MrArmy987 and Yellow Rose (initiated the Numantine war and 2nd roman civil war)
Turn 18 Year of Emperor Pheonixking929 (initiated Spanish Revolts and were victorious)
Turn 19 Year of Emperor Pheonixking929 (initiated the Jugurthine War)
Turn 20 Year of White Army and Phoenix (initiated the 2nd Sicilian Slave Revolt and were victorious in Numantine War)
Turn 21 Year of MrArmy987 and Empirezz (initiated the 3rd Macedonian War, and were victorious, as well as victorious in Jugurthine War)
Turn 22 Year of Dr Trsid and White Army(initiated the Germanic Migrations)
Turn 23 Year of Empirezz and Phoenix (initiated the 4th Macedonian War and were victorious, as well as against the Germanics)
Turn 24 Year of Mrarmy and Pavle (initiated the 2nd Punic War, Social War, 1st Cicilian Pirates, were victorious against pirates, slaves in sicily, and social war)
Turn 25 Year of Phoenix and Empirezz (were victorious in the 2nd punic war and 2nd roman civil war)
Turn 26 Year of Pavle and JF (initiated the 1st Mithridatic War)
Turn 27 Year of Empirezz and Phoenix (initiated 3rd punic war and were victorious)

Top 5 influential people of Mid Republic
1)Lustrious Felix Pompeius Asiaticus Numidicus (Phoenix)
2)Sulla Pisentius Numantinus (White Army)
3)Magnus Secundus Cocles Creticus (Empirezz)
4)Camillus Vipsanius (MrArmy987)
5)Octavian Ovidius Fenix Macedonicus Africanus (Pheonixking929)/Lucius Cornellius Scipio (Zephyrusu)

Turn 28 Year of Dictator White Army
Turn 29 Year of Dictator Empirezz
Turn 30 Year of Mrarmy and Deus VultXx (initiated 2nd mithridatic war and were victorious)
Turn 31 Year of Empirezz and Dr Trsid (initiated the 3rd roman civil war and were victorious, also were victorious in 1st Mithridatic War)
Turn 32 Year of Phoenix and Pavle
Turn 33 Year of MrArmy987 and White Army
Turn 34 Year of Jesus and Phoenix (initiated the 2nd gallic, and cilician pirate war, Metilian Conspiracy failed)
Turn 35 Year of MrArmy987 and Pavle (victorious against the pirates, and 2nd gallic war)
Turn 36 Year of Empirezz and Phoenix (victorious on the Rhine, and against the Lustianians, beginning of 4th roman civil war)
Turn 37 Year of Pavle and White Army (victorious against the gauls)
Turn 38 Year of Empirezz and Pavle
Turn 39 Year of White Army and 4nic (initiated the Gladiator Revolt and Alexandrian war, were victorious in both)
Turn 40 Year of Jesus and Boywind (initiated the 3rd Mithridatic War)
Turn 41 Year of Jesus and Boywind (initiated the Burebestia's Invasion and were victorious)
Turn 42 Year of Jesus and Pheonixking929 (victorious in 3rd Mithridatic war and Parthian War)

Top 5 influential people of Late Republic
1) Gaius Tertius Cocles (Empirezz)
2)Semper Pompeius (Phoenix)
3)Aquillo Pisentius (White Army)
4)Proculus Vipsanius (MrArmy987)
5)Aurelius Cornellius Scipio Magnus (Zephyrusu)

Turn 43 Year of White Army and Tunder
Turn 44 Year of Jesus and White Army
Turn 44 Year of Jesus and White Army (end of the 4th Mithridatic War)
Turn 45 Year of Jesus and White Army (end of the 4th roman civil war)
Turn 46 Year of Jesus and Empirezz (initiated the moesian war and populare civil war)
Turn 47 Year of Empirezz and 4nic
Turn 48 Year of Emperor Jesus
Turn 49 Year of Emperor Jesus
Turn 50 Year of Emperor Jesus (parthians defeated)
Turn 51 Year of Emperor Jesus
Turn 52 Year of Emperor Jesus (dacia defeated, judea made a client state)
Turn 53 Year of Emperor Jesus
Turn 54 Year of Emperor Jesus (end of populare civil war)
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29.07.2017 - 15:09
These are the rules. You don't have to read it all but everyone should be familiar with the Personal Affairs part. If you want to join this game late PM me or post in this thread. Max 20 players

if you don't trust my rolls here is where I do em for proof (also if you want to chat with me)
https://discord.gg/DrCNrNF

If you want to join follow this guide and pm me first:

Pick a class:
Soldier 4 military skill 2 oratory
Politician 2 military skill 4 oratory
Moderate 3 military skill 3 oratory
Note: Every oratory point gives you +1 vote, every military point helps you in wars

Also give a name for your character to help in immersion, this is a good generator of names to help:
http://home.golden.net/~eloker/romanname.htm

Then pick:
Plebeian: receive 1 talents for every turn you missed
Patrician: 1 equite and 1 talent for every 10 turns missed

=PERSONAL AFFAIRS=
+2 base income
+1 for each equite
+1 talent extra for being faction leader

Equites
A player may attempt to attract one Equite in Rome by roll a 6 every turn in a dice roll. He can also add money to boost his chances;
(1 talent) +1
(3 talents) +2
(6 talents) +3
(12 talents) +4
(20 talents) +5

Equites can be sold off for a dice roll, but never given to another player

Buying/Bribing Votes
You can also add +1 vote any proposal/election (not trial) you vote on by spending 1 talent (note this will make you known as corrupt) and allow you to be prosecuted later

Contributing income to treasury can get you influence
10 talents =1 influence
25 talents = 3 influence
50 talents = 7 influence

Your stats
Every point of Oratory gives you +1 vote
Every point of military gives +1 army strength to the army you command
Influence helps you win and defends you in prosecutions
Oratory + Equites + Talents spent from Personal Treasury = Vote

Faction
A faction requires 1 leader and 2 other senators at least. Factions are quite valuable. Faction leaders get 1 extra income, faction members can share money with each other and put it in a secret bank that can never be touched, faction members can't kill each other, and people in factions must also be considered for commands. People join and leave factions during forum phase, faction leaders can kick people out of the faction during forum phase. Faction members can also vote for their fellow faction members if they are afk, however if people miss to many voting sessions (like 4+) they will be kicked from the senate. (Atm, factions are limited to 5 players, third of active players)

=OFFICES=
Consul - 2 people who lead the state +5 Influence
Nomination: Current consuls pick two new pairs of people for next turn and the Senate votes for which pair they want. If someone has a tribune they can also pm me their nomination.

Consuls cannot have consecutive terms
Powers:

  • One will be randomly picked as Field Consul and the other as Rome Consul. They may switch if they both agree
  • Rome Consul: proposes the laws (although he should consult his fellow consul) and can use a Veto one time in his reign. Note that a Tribune Veto overrules a Consul Veto
  • Field Consul gets +2 military score while he holds the office and is always a candidate for command, 2x vote for commands and deployments, he may also demand two people be candidates for consul to rome consul
  • Double vote power when voting for concession grants



Pontifex Maximus - religious leader of the Roman religion +5 influence(-5 when lost)
Nomination: If there is no pontifex maximus the consuls pick two people and the Senate will vote. If someone has a tribune they can also pm me their nomination.
Powers:

  • Double vote power on any War Declaration or Commander Vote
  • He holds this office FOR LIFE or until stripped of it by Senate vote, Evil Omens, or Prosecution, but must stay in Rome
  • May (once a turn) appoint a person as a priest giving them +1 influence and +1 votes for commanders , if PM loses his office all priests lose their offices and influence
  • During the Revenue Phase the Pontifex Maximus receives income from temple collections equal to a dice roll
  • As an interpreter of the God's will, he may Veto any proposal like a consul would once per senate phase he cannot veto his own trial, tribune can overrule a pontifex veto


Censor - Supervises morality (must be a Prior Consul) +4 influence
Nomination Current consuls pick two Censors candidates (must be an ex-consul) for next turn and the Senate votes for which one they want If someone has a tribune they can also pm me their nomination.

Powers:
a)He may conduct up to two Minor or one Major Prosecution each turn in addition to any special Prosecutions of Assassins or Traitors

ANY CURRENT MAGISTRATE IS OFF LIMITS FROM PROSECUTION (btw commanders and pontifex maximus aren't magistrates)
Anyone being prosecuted is held under arrest and cannot assassinate anyone (or be assassinated) while being tried.

Minor Prosecution May prosecute anyone who held a consulship/censorship/dictatorship/praetorship/pontifex last turn (just make up a reason ie:"immoral performance of office" It doesn't have to be true) OR anyone who is corrupt either from taking bribes, making money from concessions, or skimming taxes from provinces

If convicted by a vote, the Accused loses 5 Popularity (which can become negative) and 5 Influence (to a minimum of 0) as well as any Prior Consul marker, and must return all of his Concessions

Major Prosecution-May prosecute anyone who was a Dictator, Master of Horse, Consul, Censor, Praetor or Pontifex
Maximus. last turn (again for any reason you create)

If convicted, the Accused is executed unless he has already gone into exile. (accused may only run into exile before the vote is finished and before he does a popular appeal, he can't gain income or vote and loses all influence and popularity + any concession. Exiled people can only return if the Senate votes for them to come back.)

More about Prosecution

  • The Praetor oversees the trial. If the accused is prosecuted the Praetor gains ½ any lost Influence of his target.
  • During the vote the accused person gets an advantage, their influence is added to their vote in defense of themselves. One final note; if he refuses to run into exile the accused can do a popular appeal to the mob/plebs for support with a final 2d6 dice roll (2d6+Popularity)




Praetor - Judge +2 Influence
Nomination: Current consuls pick two candidates who they want to be a Praetor. If someone has a tribune they can also pm me their nomination.

Powers:

  • Praetors oversees any prosecution. If the accused is prosecuted the Praetor gains ½ any lost Influence of his target.
  • Their oratory x4 is added to their vote in a prosecution either for or against accusing.



Governor - runs a province (note: provinces don't require governors)
Nomination: Current consuls one or two candidates who they want to be a governor if the term is expiring. Consuls can choose to leave a province without a Governor, however. If someone has a tribune they can also claim it. Governors leave rome as soon as they are elected but do not assume imperium (control) until next turn.



  • During the term of his Governorship, a Senator is absent from Rome and cannot attend Senate meetings (can't vote, talk, or propose anything)
  • 3 turn term as opposed to 1
  • Corruption- Each Governor has the option to roll a die (as indicated on his Province card after "Personal Income") to generate that number of Talents of Personal Revenue for his Province that turn. A Governor need not pay a negative Personal Income result, but the State must pay for negative amounts collected by both Personal and State Income rolls. If you are not tried 3 turns after your governorship your corrupt trait will go away.
  • Province Improvement (automatic): The Governor of each province has a 1/6 chance that Province has been "improved" by Roman control. If its a 6 (5 or 6 if not corrupt) the current Governor of a Province when it is developed earns +3 Influence. A province can only be improved once.
  • Provincial Governors may use their local forces to revolt against the Senate.


Dictator - Absolute Commander of the State +7 influence
Nominations: Only if 3 or more active wars or an active war a combined land and fleet strength ≥ 20.
Picked by the Consuls , can be one of themselves, or anyone else they pick. If they can't agree no dictator will be appointed. A Dictator may also be proposed via the use of a Tribune and voted on against.

Powers: He handles all the proposals by himself, may raise legions/fleets without a vote, appoint commands without a vote. He must also appoint a master of horse.


Master of Horse +3 influence
Nomination: Appointed by dictator, may not be holding any office at present
Powers: Accompanies the Dictator, cannot resign, adds his military power to the Dictator



=MILITARY=
To raise legions the Consuls make a proposal to the senate with a maximum three choices, an example below:
Choice 1: Raise 5 Legions
Choice 2: Raise 3 Legions
Choice 3: Raise 1 Legions
Nay

The maximum number of Legions/Fleets the Republic may raise is 25 of each. A legion/fleet cannot be disbanded and rebuilt in the same senate phase.
Legion/Fleet cost = 10 talents (2 upkeep) (3 for veterans and evocati after reforms)

Veteran Legions will not disband so easily, they require a "retirement package" of 5 talents in the early republic and 10 talents in mid-late
Evocati require 15 to disband.

Commanders
There must always be a commander (or two who alternate command or land/naval) dealing with any war. The Senate will vote which person gets commands

The candidates list must always be the following

  • The Field consul (if already commanding a war then the Rome Consul)
  • One person picked by the Consuls from every faction (if not included in the above picks)
  • Others if they want to add more options


A commander can be replaced with a new vote, and a commander can resign and give it to someone else. : The Senate may send more than one Army under different Commanders to fight the same War. However, if they do so, each Army must attack separately. one at a time, until the War is defeated
or all Armies have attacked.


=BATTLES=
Land Battles
In land combat the commanding Senator adds his Military rating to the Strength of his army. Army Strength equals the number of Legions in the army; Veteran Legions count double, and Evocati count triple. The points added by the Commander's Military rating cannot be > the Strength of his army. From this sum he subtracts the Strength of the enemy army. This number is then added to a triple dice roll. The result is found in table below



Strategies
In addition, the commander chooses a strategy before the battle, there are five strategies. If both commanders choose the same strategy there is no effect. If commander doesn't respond then I assume Balanced Formation



Balanced Formation: The safest formation, strong vs none and only weak against surprise attacks (-7 added to the 3die roll)


Direct Charge- A strategy where the commander puts almost all his forces into the center and relies on a single devastating attack to shatter the enemy, strong against flanking attacks because the center of that formation is left weak (+4 added to the 3die roll) -4 if facing an envelopment


Flanking Manuever: A strategy where the commander focuses most of his forces on one flank in an attempt to overwhelm the enemy, this formation is best against an envelopment tactic because it annihilates one of the envelopment wings. (+4 added to the 3die roll) -4 if facing a charge


Envelopment- A strategy where the commander leavees the center weak on purpose to focus on all sides and surround the enemy, this strategy is perfect against direct charges. (+4 added to the 3die roll) -4 if facing a flanking attack


Surprise Attack- Balanced Formation being the safest also makes the enemy complacent and susceptible to surprise attacks. (+7 added to the 3die roll) Surprise Attacks however fare very poorly against any other strategy. (-4 added to the 3die roll)


Sea Battles
If the enemy has a fleet it must be beaten first. Once the enemy Fleets are defeated, his land forces may be attacked in the same Combat Phase provided there are still sufficient Fleets in the force to support the army.

VICTORY: A "Victory" lowers the Unrest Level by one. The victorious Senator increases both his Popularity and Influence by half the unmodified strength of the Army or Navy he fought.

DEFEAT: A Defeat increases the Unrest Level by +2. The defeated Senator loses both his Popularity and Influence by half the unmodified strength of the Army or Navy he fought. He has suffers a 50% chance to diecaputres via dice roll and 3 or less he dies, 1 captured. If he lives a commander may kill himself by falling on his sword, this is the only honorable form of suicide.

DISASTER: loss of half of all participating Roman forces. +1 unrest, 50% chance to die via dice roll and 3 or less he dies, 1 captured. If captured he is subject to ransom. The ransom amount is ten talents or two talents per Influence of the captive (whichever is more). If the War is defeated before the captive is ransomed he dies. Captives lose all income and have their personal treasuries frozen during this.

LESSER DISASTER: Combat Results Table is ignored. Losses in a Lesser Disaster equal one-fourth (

LEGION POPULARITY LOSS: A commander loses popularity equal to half the number of
legions lost in a Disaster, Lesser Disaster, or Stalemate, and equal to a third of the
legions lost in a Victory. There is no popularity loss for losing fleets.

Veteran Legions
One Legion from among the survivors of a Stalemate, or Victory is transformed into a Veteran Legion. It will remain a Veteran Legion until eliminated or disbanded. The corresponding Legion allegiance will always be loyal to its commander, even if it is placed under the command of another Senator. A loyal commander may freely disband a veteran legion for +1 Oratory & +1 Influence at any time but Senate Phase. For the Senate, Veteran Legions will not disband so easily, they require a "retirement package" of 5 talents in the early republic and 10 talents in mid-late

Evocati Legions (only exist after military reforms)
If you win a battle against barbraianswith one of your veteran legions under your command, you may promote it to an Evocati Legion, which gives it triple strength (3). They require a "retirement package" 15 talents each

=REVOLTING=
ONLY ONE PERSON MAY REVOLT AT A TIME, then people in his faction can come to him. People who think everyone in the faction can all revolt and keep all your provinces are wrong, only one province may revolt, one general, etc. The only time you can revolt is at the end of combat phase. No one can join your faction after a revolt.


Victorious Commander Revolt -only revolt you can attack right away with
Any victorious Commander must either lay down his command and return his forces to the Senate or declare himself in revolt. Once a commander revolts, no other player may revolt until that rebel has been defeated. Commander considering revolt may make a dr for each Legion (unless they are veteran and belong to the rebel) AND fleet in his current command to determine if it will follow him. A dr of 5+ is required for a Legion to follow the rebel Senator during the Early Republic. This dr is lowered to "4+" in the Mid Republic, and to "3+" in the Late Republic. Before making these die rolls he may spend 2 talents to get a +1 on the die roll. If the rebel has any active Veteran Legions, they immediately desert to him (regardless of where they are).

Rebel senators half their equites as well as must return his Concessions and Laws. When a Senator revolts, each of the other Senators in his Faction must immediately.
declare their loyalty to the State or join him in revolt.
.

Governor Revolt -may only recruit troops then senate turn
Same as above although you may revolt whenever and provincial forces (including legions garrisoned but they must be rolled for like victorius commander) join you as well. You may collect ALL taxes of his Province (Personal, State, and Local) to use as you sees fit.
These taxes are transferred to his personal treasury.

What do you do as Rebel?
If you are a victorious commander you can march on Rome immediately if you are a victor or else occupy/conquer a nearby province and make it your capital turning it into a protracted civil war. If you march immediately, you better hope you can win the battle for rome, if not you will be in a bad situation without land. If you take rome as victorious commander, there is no special phase for senate to react. If you are doing a govenror revolt you can't attack when you first revolt, only recruit, senate will move first.Your capital is where you can collect ALL the taxes.If you lose your capital you can pick another capital province. If you take any more provinces they act like the senate's provinces, you will need a friend from your faction to govern it and collect the State Income.



=CIVIL WAR INFO=
Types of Rebel Governments
Empire - You revolt and you are in charge of everything, anyone who joins is your supporter.You control everything and may execute people in Rome or Capital who do not obey you (1-4 they die) (5-6 they escape to the senate).
Triumvirate - Three powerful men create a government to take rome and split it among themselves, they may veto each other decisions. Anyone who joins is their supporters. If they all agree they may execute a supporter (see above). One of the Triumvirs must always command the main army. Once the Triumvirate wins they must divide the republic and a Triumvir may choose to initiate a final civil war in which it will be 1v1v1.
Exiled Senate -If Rome is taken the Senate becomes a "rebel", however senators do not lose half their equites. The senator with the most influence becomes the leader like a dictator. He may resign and appoint someone else, or the senate may nominate someone else and vote on it. He can't execute anyone but must always lead the main army.

Movement
As rebel you basically act as a dictator (no need to put it to a vote) and create your orders of recruiting and moving at the end of combat phase. You can move your legion(s) into any adjacent senatorial province and you can move your legions across your own land instantly.

Naval Movement and Interceptions (between your own provinces and to wars with barbarians)
If you can't reach one of your provinces or WARS by land with your army you will have to do a naval moment with your fleet, the rebels/senate may choose to intercept, but they must win, a mere stalemate won't stop this type of naval move. There is no limit to how many of these you can do in a phase however you will have to split your fleet to do multiple.

There is also the ability to intercept an enemy movement or invasion. If the enemy fleets are in the same sea zone as yours, 100% chance, if in a neighboring one, 50% chance. You can't retreat from an interception.



Naval Invasion(of enemy rebel/senate province)
Both the Senate and Rebels can attempt one naval invasion per turn. You can navally invade any enemy province that borders the Mediterranean or black sea (not Atlantic) you want as long as you have at least 1 fleet. However, the Senate/Rebels can choose to try and intercept you and if they stalemate or win you will be unable to complete the movement. Important: all soldiers assigned to the naval invasion must return to port and cannot move for the rest of combat phase. If the troops of naval invasion fail in land battle they are stranded there for the rest of turn. Keep in mind, many provinces have provincial navies that you will also have to beat if they have a governor and if they are in port they can refuse to fight allowing you to land.

Note the naval land-bridges: Between Asia/Bithynia and Greece, Between Italy and Sicily. If you control both sides you don't need to do a naval movement.

Fleets in Port
Fleets docked in a province can't be attacked if the defender does not wish it, this forces you to land and take the province to force them out of their port.

Battles

  • Battles, whether on land or sea, take into account all forces within the province or sea zone.
  • Civil war battles were extremely decisive; the loser would lose the support of his troops so a defeat means you lose everything EXCEPT any veteran/evocati legions who survive. If you are wondering why the winner loses nothing, that is because it is assumed legions from the losers joined the winner. For naval battles,
    losses are just regular except loser loses 3x on the chart. losses table- to determine which vet dies, roll randomly for each of legions (including raw ones), if lands on a vet, remove it
  • If you stalemate, both sides lose the same, but the attacker returns to the province he attacked from (after losses ofc).
  • Any bonuses the senate has, like field consul or dictator, the leader of the rebellion copies (ie: if senate sends field consul against rebel, rebel will also have +2 command, if dictator, rebel can also appoint master of horse)
  • If a province has no governor, they do not resist an invasion by a general
  • Auxilliaries from one province your army is in can aid the invasion of a neighboring province (greece is neighboring to bithynia/asia, and sicily is neighboring to africa)
  • If you weren't stalemated in previous combat phase you can retreat if attacked but this can be risky. Die roll, 1 you are forced to fight, 2 lose 1/5 of legions rounded up in a rearguard action, 3-6 escape.
  • If you lose a land battle, die roll (1-3) you are captured (4-6) you are able to escape to a friendly province. On naval battle only on 1 are you captured.
  • To take Rome you must land in italy and your turn ends, the former owners of rome get a "special phase" that exists between turns to recruit and counter attack to retake it. IF you hold Rome after this, Rome officially falls to you.
  • If Rome is lost, its treated as a lost battle for everyone in the city, 1-3 caught, 4-6 escape.
  • If you are captured the leaders will decide to execute, exile, or pardon you, a senate will put you on trial with the same choices. Executing rebels gives -1 unrest each, the mob loves it

    Redeploying at turn end
    After combat is over you can move troops to wherever you feel they will be most useful. The exception to this is any units which stalemated, or had a disaster, they are stuck on the front they are fighting. In a failed naval invasion , your units are stranded in the enemy territory .


Who is the official state?
Whoever controls Rome and Italy is considered the official roman state, and the other person becomes the rebels. The State must pay for all the land bills, war costs, unrest rolls etc. the benefit of being part of the state however is you can get the concessions and roll for equite. When a rebel captures rome they have one turn to fix unrest.

Economy
Rebels get money after the official state has finished their combat phase, then they can recruit and attack. Money, Recruit, Attack. Both Senate and rebels do it in this order, but senate goes first.

=LAWS=
Laws are created at random and assigned to players how have to propose them in forum phase to be voted on in senate phase
If you pass them you get +1 influence, but if the vote fails you lose -1 influence. You can give laws to other people.

Land Bills
ONCE PER TURN first come first serve

Any senator may propose a land bill to gain popularity for themselves and their co-sponser. Land bills take land away from the state and give it to the people, therefore they are quite costly to the treasury. There are three levels of land bill, giving increasing popularity to the sponser and increasing cost to the state.


*note: vetoing a land bill loses you the popularity of voting nay

=INTRIGUE=
RULE CHANGE: You must have greater than 0 influence. Assassinations can no longer happen in the first phase to allow people to get bodyguards and stuff if need be.

Assassinations
Note: Only people in Rome can be assassinated. Therefore governors can't be assassinated, nor can governors assassinate anyone else.Anyone being prosecuted is held under arrest and cannot assassinate anyone while being tried.


Players may attempt to eliminate opposing Senators by pming me.
No person may be the target of more than one attempt per turn, and no person may attempt more than one Assassination per turn. A faction may not attempt to assassinate one of its own senators. A result of "5", or more kills the target. A result of "3" or "4" fails. A result of "2" or less results in the assassin being caught and implicating the perpetrator.

If caught:
The perpetrator is arrested and loses five Influence and is the subject of an immediate special Major Prosecution (no limiters, no exile option) with an automatic dr on the Popular Appeal Table. However, instead of adding his own Popularity to the DR, the perpetrator must subtract the Popularity of the victim from the DR.

Cards -all cards are a one use thing, buy during forum phase, can only be used on people in Rome
Secret Bodyguard 15 cost choose to use it when attacked to lower the assassin roll against you by -1
Open Bodyguard 10 cost [limit 1, may be disabled in forum phase] (-2 to assassin rolls against you, must pay -2 talent upkeep and lose -1 popularity a turn)
Tribune [17 - popularity] (may veto any proposal (not election), prosecution (except assassination ones), you may also nominate yourself for a position bypassing consul, may also cancel a consular/pontifex veto)
influence peddling 8 cost (oratory/6 chance of stealing an equite from a target you choose) ex: if you have 3 oratory, 1-3 you fail, 4-6 steal. Oratory bonus maxes out at 5, regardless of how high your oratory is.
Assassination 20 cost (+1 to your assassination die roll)
Blackmail 15 cost- (your target must give you an equite and/or anything you can think of, or their popularity and influence fall by a die roll)
Murder of a Tribune 15 cost- if someone uses a tribune you may attempt to stop it with a dice roll, if even it succeeds. Either way, you lose that dice roll in popularity.

Open Deals
Deals can be made between individuals and factions. If you post the deal and the other person quotes and agrees on forum, it will be enforced by mod and there is no longer any chance to renege or cancel. This is a safe way to ensure no one betrays deals but it can be dangerous too.

=AFFAIRS OF STATE=
Finances
State revenue (Talents) Italy +100 Talents
+State Income
-20T per active War/Revolt ­
-2T upkeep non­rebel Legion and Fleet
-­Land bills
-/+ etc

Unrest
tl;dr
+1 per Pirate, Drought or Un-prosecuted War
-2 when regime is changed

The Unrest Level represents the degree of dissatisfaction of the populace with the government. The Unrest Level starts at "0". At the start of each Turn it is increased by one for each Pirate (whether active or not), Drought, or undefeated enemy that rome did not engage in battle with that turn. The Unrest Level is also increased by one whenever Rome suffers a Disaster in battle (even a naval battle) and by two whenever Rome suffers a Defeat. It is lowered immediately by Victory in War (including naval battles), sponsoring games, or passing Land Bills. There is no limit to how high the Unrest Level can go, but it can never go lower than 0.
Important

Note: When I roll for unrest events, the consul's popularity greatly helps prevent problems, however a very unpopular consul will likely cause great risk of revolts or worse….

3d6 + Popularity of the Rome Consul - last turns Unrest Level


=PROVINCIAL MANAGEMENT=
Provinces need governors to pay taxes to the senate. If you are elected governor you can be corrupt and gain money. There is a +1 drm to the Improvement dr if the Governor does not attempt to gain Personal income from the Province that turn. Each province has a card, if you are governor you should understand what it means.



Governors must raise/maintain local forces and command provincial armies which may be used to defend the Province. The Senate may choose to station Legions in provinces as well.

Auxiliary Armies and Fleets are raised by the Governor using the Local Taxes during Forum Phase. It costs 10 Talents to build each Auxiliary Army or Fleet, Auxilla, they are free to maintain but cannot leave the province (unless in civil war where they can support invasion of neighboring province), they are built right before combat phase unless they are rebels. Leftover money is not saved.

Governors may use their Auxillaries in a revolt against the state. In a revolt he may collect ALL taxes of his Province (Personal, State, and Local) to use as he sees fit. These taxes are transferred to his personal treasury.

ARMY STRENGTH: Auxillary Armies/Fleets are counted at half value, rounded up. When losses are calculated if auxiliary are hit they lose twice as many.


=POPULARITY=
Popularity - Use Popularity to defend against prosecution.
(minimum -9, maximum 9)
You get this by games, land bills, winning wars. You lose it from repealing land bills, losing legions in battle, and certain Concessions.
-1 popularity every year over 5, until back to 5

Games
Chariot Races - cost 7 reduces unrest by -1, gives you +1 popularity
Gladiatorial Games - cost 13, reduces unrest by -2 gives you +2 popularity
Gladiatorial Spectacle - cost 18, reduces unrest by -3, gives you +3 popularity

=GLADIATORS=
During mid and late game people may invest in gladiators. Max of 10.
Every time a gladiator game or spectacle is hosted people may prize fight or duel their gladiators.

Prize Fighting
Every time a Gladiator Game/Spectacle is hosted:
Amateur gladiator (0-2 skill) will roll a die if
1 loses and dies
2 shameful loss -1 skill (if skill is negative, dies of wounds)
3 loses
4-5 wins 2 talents priz
6 glorious win 2 talents money and gets +1 skill

Pro gladiator (3-4 skill) will roll a die if
1 loses and dies
2 shameful loss -1 skill
3 loses
4-5 wins 5 talents
6 glorious win 5 talents and gains +1 skill



Gladiator Spectacles are only time when Champions can roll:
Champion Gladiators (5 skill) will roll a die if
1 shameful loss -1 skill (if go below 5 they lose champion status)
2-3 loses
4-6 wins win 10 talents

Famous Champions (skill 6+)
1 shameful loss -1 skill (if go below 5 they lose champion status and unique skill)
2-3 loses
4-6 wins win 15 talents



Duels
People may duel their gladiators during spectacles or games. You can't duel your own gladiators against each other or ownedby people in your own faction. This occurs in combat phase.

Fighting is done like game battles. Both gladiators roll a 3d6; "skill" is like command and adds + to the roll. The one who gets the higher number wins.

  • If one gladiators roll is 6 or higher than the other, they may kill them.
  • If equal skilled gladiators fight, the winner gets +1 skill
  • If a lesser skilled gladiator beats a better one, his skill improves to the level of the one he beat while the loser is -1.
  • People may bet on the gladiators duel outcomes
  • The loser must pay the winner the value of his gladiator or give him the gladiator to keep if he can't afford that penalty. If their gladiator died the winner can force them into debt.


All gladiators may be sold back to the market for half their value.

Amateur Gladiator (give them a name and bio if you want)
Skill:0
Cost: 3


Pro Gladiator (give them a name and bio if you want)
Skill:3
Cost: 8

Champion Gladiator (give them a name and bio if you want)
Skill:5
Cost: 14


Unique Champions (limit of 2):

Arkadios
Skill 8
Cost: 22
Arkadios, the Scourge of Athens, and the Champion of Rome. He has a tattoo on one shoulder, which was given to him by a band of pirates he served with for a time. He craves praise by the crowd and will often pause to give showmanship to them, especially when he is truly besting an enemy

"The Libyan"
Skill 6
Cost: 22
Special: rolls twice in a doll, highest number is what is picked, but skill can never exceed 6
The Libyan is brutal in his fighting, preferring to use two daggers to slice and gut his opponents, as they are swifter weapons. He would also use a khopesh—an Egyptian sickle-like sword. He is a dangerous fighter and covered in scars from shoulder to shoulder, one for each life he takes then carved into his flesh.

Spartacus
Skill: 7
Cost: 18
Special: Resilient, cannot die in duels, this trait never disappears...but has a desire for freedom…
Ambitious: in a win against an equal or better fighter he gains an extra +1 skill
Spartacus is a former thracian auxiliary who allegedly deserted after the invasion of Mithridates. He has swiftly risen through the ranks to become the Champion of Capua, mercilessly cutting down all in his path. Beneath this martial prowess he but hides a dark hatred for romans and a powerful intelligence.

Ludovic
Skill 6 (+2/-2)
Cost: 18
Special: skill varies depending on energy level
A former gallic slave, Ludovic has risen through the ranks to become a legendary gladiator who has almost limitless stamina and prefers to batter his enemies into submission with his energy.

Flamma
Skill 7
Cost: 15
Special: Cannot lose skill, Rudiarius (this is a free man) Requires a salary of 3 talent a year
Flamma is a Celtic gladiator of remarkable ability. His talent is his extreme skill and athleticism, able to perform stunningly fast moves, and is a showman, crowd favorite. He won his freedom after being the last one standing in a championship game, but still plays in the Arena since he loves the game.

Mannus
Skill:5
Cost: 18
Special: Trainer - if not used to fight, can train your pros and amateurs by +1 a year until upper pro status (4). Hates Arkadios +2 vs him
Mannus is an older Gaulic gladiator who used to be the best in the republic until he was wounded fighting Arkadios. He can train but he wants his revenge against Arkadios

=DEATH=
Anybody who dies is removed from the game for 3 turns and may return as relative of your old character

  • Any honorable death (battle, natural causes, assassination, falling on your sword after defeat) and you can keep 2/3 of all your equites,wealth,slaves (or 9 talents and zero equites, whichever you choose) when you return as your relative. Any cards and concessions are lost.
  • A dishonorable death (suicide, execution for crimes, dying as a rebel) you lose everything





=WINNING=
The game ends with a win for the player (or faction) who fulfills any of the following victory conditions:

  • A loyal Senator achieves a total of 35 Influence and both he and Rome survives the turn . If two or more Senators simultaneously reach 35 Influence, the one exceeding 35 by the most is the winner.
  • The Senate, while not in a civil war, declares a Senator with more than 21 influence Consul For Life with 2/3 of the vote and both he and Rome survive the turn
  • A rebel Senator while marching on Rome defeats the Senate in battle, and the Senate surrenders
  • A rebel Faction conquer the whole republic in a civil war (note if the republic has 4 wars at end of the combat phase both lose)
  • The State is bankrupt or felled by a "People Revolt" result during a Civil War. The declared rebel wins the game unless overcome by four Wars
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29.07.2017 - 15:35
I'm in, following the tradition of last game, as Aurelius Cornellius Scipio, soldier.
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Someone Better Than You
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29.07.2017 - 16:27
In politician
edit:name Decius Pisentius Caracturus
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29.07.2017 - 18:12
Politician 2 military skill 4 oratory
In
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29.07.2017 - 21:16
I'M PLAYING!!!!!!

Martialism Ovidius "Fenix"

Moderate

"Rising from humble origins, Ovidius came to power rather honorably. A soldier under command of General Tiberius, he campaigned with a force of 20k men to halt a large Gallic gathering. After an ambush that quickly led tot he force surrounded and cut off from supplies, Ovidius negotiated a withdrawal with he Gallic force after Tiberius committed suicide. Returning home to Rome, Ovidius was shamed by much of the public. But he found a niche constituency in the families of the 20,000 soldiers whose lives they owed to him. It was this constituency that elected Ovidius to office. The "Fenix" rising from the ashes of battle into the great halls of the Senate representing the People of Rome. That is Martialism Ovidius."
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Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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29.07.2017 - 22:07
 4nic
In as soldier.
Name: Biggus Dickus
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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29.07.2017 - 22:29
 JF.
Drikus Alotus

Soilder
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30.07.2017 - 00:11
 Witch-Doctor (Мод)
Decimus Regulus
Politician
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30.07.2017 - 01:22
Freeman
Аккаунт удален
Balbinus Calvus

Moderate
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30.07.2017 - 02:58
Lucius Tarquinius Superbus

Soldier

Although technically he should be a politician, but eh. Soldier it is. Time to murder some barbarians.

P.S: Aetius, please tell me you've solved the mechanics that led to so much fighting; namely splitting the roman territories into 3, and having a GM play as a character.
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30.07.2017 - 09:59
In.

Sincerus Subsilva
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If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
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30.07.2017 - 11:35
 Oleg
In, politician.
Andertius Paulius Myst
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30.07.2017 - 13:30
Atilius Cicero

Soldier
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ho
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30.07.2017 - 13:35
Wonder how many times we'll restart this time
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Someone Better Than You
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30.07.2017 - 14:10
Написано Darth., 30.07.2017 at 02:58

P.S: Aetius, please tell me you've solved the mechanics that led to so much fighting; namely splitting the roman territories into 3, and having a GM play as a character.

Well I won't be playing so there is that.

Написано Zephyrusu, 30.07.2017 at 13:35

Wonder how many times we'll restart this time

Not unlikely, hard to survive the first part of the game.

Ok we have 12 now so the game may be starting soon I will pm. However if you are still reading this game can handle up to 16
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30.07.2017 - 15:09
Написано Darth., 30.07.2017 at 02:58

namely splitting the roman territories into 3

Wasn't this do to triumvirates rebelling and overthrowing the government?
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Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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30.07.2017 - 15:59
In, Horatius Cocles - Soldier
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30.07.2017 - 17:21
==Turn 1: Phase 1 has begun==
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30.07.2017 - 17:42
Equite with 1 shekel
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Someone Better Than You
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30.07.2017 - 17:58
Btw, we should definiely recruit 9 legions and rush B cyka blyat
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Someone Better Than You
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30.07.2017 - 18:03
 JF.
War on Carthage. Lets take it to them. build 10 legions and we will crush them, this turn.

1talent on an Equite
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30.07.2017 - 18:06
I spend one coin on an equite.
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Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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30.07.2017 - 18:47
I roll for an equite. Carthago delenda est
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30.07.2017 - 23:24
Aetius quick question about revolting as a Governor:

Rules you posted: "...you may revolt whenever and provincial forces (including legions garrisoned by the senate) join you as well."

I just want to make sure I am reading this correctly. By this statement, if person A were governor of Sicily and the Senate granted them three legions, if they (the governor) revolted, they would automatically get the support of these posted legions (no dice roll required like if you're a victorious commander revolting). Is this correct or am I reading it wrong?
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Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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31.07.2017 - 00:35
Написано Pheonixking929, 30.07.2017 at 23:24

Aetius quick question about revolting as a Governor:

Rules you posted: "...you may revolt whenever and provincial forces (including legions garrisoned by the senate) join you as well."

I just want to make sure I am reading this correctly. By this statement, if person A were governor of Sicily and the Senate granted them three legions, if they (the governor) revolted, they would automatically get the support of these posted legions (no dice roll required like if you're a victorious commander revolting). Is this correct or am I reading it wrong?


Correct, no roll needed. Good to ask questions about revolting since you don't want to repeat the famous sicilian revolt of tunder.

Also, people can still join on turn 1 like normal, so if you're lurking fyi
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31.07.2017 - 00:43
Freeman
Аккаунт удален
2 sesterces on rolling for the Equestrian status
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31.07.2017 - 01:52
Popus benedictus

soldier
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