26.02.2013 - 11:17
Http://answers.yahoo.com/question/index?qid=20090607152126AAo2vrJ In WW2, the USA gave lent Britain 50 Destroyers in exchange for something. I think that that sohuld be able to be done on AtWar. I think that players should be able to give their allies their units. I know, they can send units to helptheir allies but they can't lend them their units I think this would be a good feature, even if just optional. Basically, players can sell and buy units from other players. (As long as they're atleast at peace.) This is good because it makes the game more realistic, as I have shown a real example above in the link. Also, this wouldn't be a complicated feature. It'd just be a simple thing to do, how people sell countries on UN games, ect. It'd only need a bit of editing to the game, and as I said it's only optional. This would also be good because then you could finally get rid of all your unwatned units that are doing nothing but cost me money. I have been in the situation many times where I have loads of untis that I'm not using and want to get rid of them because they're costing me money. Just the other day I had about 6 Air Transports costing me 360 of my income each turn. I wanted to get rid of them, as I'd used them for what I needed. Sure, you could just use them use attack a city. But this is a way to do it without declaring war on someone in the process. You wouldn't be able to attack neutral cities in scenarios. For example, UN Game, where the only neutral city there is the capital of Greenland. Now, here's how it'd work: 1. A player buys units from another play. The uNits can not be in a city and must be brang out of any cities fro the transaction to take place. 2. The turn after the deal is done those units would automatically be transferred to the other player. They would stay whereever the previous player left them and the other palyer would bring them to whereever they wanted. Units wouldn't teleport themselfs to your land, because they couldn't in real life.... This would also be good, however, for example if you were China and your enemy was America, you oculd buy units from Canada and you'd then have units right next to your enemy. This has been done many times in real life, I'm pretty sure. (Obviously you could ask the seller to bring them over to your land if you wanted.) 3. Simples. Baba boom, you've got your units. The transaction would probably take place similar to if you mixed together the 'Give Money' function and the selecting units thing in the event thing of the scenario maker. So the player would select the units he'd want to sell using a similar thing like the scenario maker and then the other player woulkd give the seller the money. Also, as in the lend lease between USA and UK, it doesn't have to be money. The seller may just lend their allies units that they can't afford in war time, ect. As in the UN Games when you can buy countries from other palyers, the seller could sell units in exchange for land. It's up to the people. What do you think? P.S. No, I would not want fuel, food and have 3 capitals. This is about THIS idea, so please keep it on topic. Also, I don't think AtWar is very complex.... it's quite a simple game really, to me.
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Tunder6 Аккаунт удален |
26.02.2013 - 11:29 Tunder6 Аккаунт удален
Sell units to players? sounds legit.
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Blackshark Аккаунт удален |
26.02.2013 - 11:41 Blackshark Аккаунт удален
Support! ''Buying units'' could be pretty cool to! Like buying units from a player with low income, but loads of units.
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26.02.2013 - 12:00
Yeah! It'd also finally be a way to get rid of your unwanted units that are just sitting around doing nothing except costing you money.
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26.02.2013 - 13:29
Yes, someone (maybe a imp-player) buy units and sell this to other players ... nice
---- "War is nothing but a continuation of politics with the admixture of other means." ― Carl von Clausewitz
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Tunder6 Аккаунт удален |
26.02.2013 - 16:17 Tunder6 Аккаунт удален
its call trade, to give you a real life example: China ----> USA ----> Store. cost 1$ to make ----> buys it at 2$ ----> sells it at 3$
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Blackshark Аккаунт удален |
27.02.2013 - 09:22 Blackshark Аккаунт удален Complex game? Not very complex to me. I would reeaally like the suggestion.
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Blackshark Аккаунт удален |
27.02.2013 - 09:24 Blackshark Аккаунт удален WHy are you so for realism? This game isn't all that realistic, I would prefer fun then realism.
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27.02.2013 - 11:48
Agreed. I have edited my first post with all the details, ect.
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27.02.2013 - 13:15
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27.02.2013 - 18:07
Yea, i can finally sell units then and add where you can give them to nutrual if no one will buy them but yo uwill still get money
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27.02.2013 - 18:26
It would be good so you wont build up your enemies army or someones army you dont really trust
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27.02.2013 - 21:09
I imagine it would be better if you could just give units to other players, because it might be too complex to arrange a sale of troops.
---- [img]Picture[/img]
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28.02.2013 - 01:01
Its fine how it is! Units are not individually tracked so you can't sell them to players or neutrals! Making them sell able would mean redesigning the whole unit system which is never happening!
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28.02.2013 - 09:39
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28.02.2013 - 10:17
I did explain that. As I said, it'd be like the scenario editer where you select the stack of troop(s) that you want to sell.
I think it'd be simpler than you're making out. On the scenario editor, you can easily transfer units from one player to another. Sure, it's an editor, but Im sure that could probably be adapted for use in game. Also, you seem to think the game is fine how it is, so why do you go on the suggestions and ideas thread of the forums? Just curious.
I don't see why it's unfair? This happens in real life. I do get what you mean, however. In a game, China could be USA's sworn enemy, and then Canada sells 50 tanks to China right in North America. A bit unfair. But it adds challenge to a game. Now, people actually have to defend there capital better. Not just go all out and use all units. And, as I said, this happens in real life. Military equipment is sold to other ocuntries all the time. An example is the HMS Eagle. A Chilean Battleship which was bought by the British in 1918. Later sunk by a German U-Boat at Malta in 1942. As for this neutral thing you're all tlaking about.... I have no idea what it is and lost track fo what you guys were saying. But, neutral units CAN NOT be sold. You can only sell YOU'RE units. I do not really see what is wrong with this specific idea. (The idea of selling/lending units.) P.S. Please remember this would be an OPTIONAL EXTRA and would make games like the UN Games a bit more realistic.
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01.03.2013 - 09:27
I can see actually that a friend of a person could make the game unfair. The idea of this though was so an ally could trade units to players in desperate times, for example if they've got no money, like with the USA and the UK in WW2.
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01.03.2013 - 11:54
Agreed. Maybe someday with more palnning it may work but not yet.
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05.03.2013 - 12:41
what about a penalty of 10%. goblin is just butthurt, but in fact, if those units are gonna be used by your enemy attacking you, or by the allly of your enemy to invade you. its not like your gonna make more units, for example, i have 40 units and your killing my ally, rather than using my 40 units to help him, i will give them to him, it dosnt matter who has them, their are gonna attack you anyways.
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05.03.2013 - 12:50
Goblin makes no sense. look, if i late join and can recruit 500 units, i am already wasting money recruiting them, if you are killing my ally, i will use them againts you, but with this idea, i can just sell him the units, is not like i am making more units, my money is gone, my reinfocements are gone. this idea is just letting your ally use your reinforcements for a small fee. is not like i am giving free units, i am wasting money to buy them in first place, and the units will end up attacking you in a way or another.
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06.03.2013 - 09:35
Yes! Nice ideas guys, I really like them! :) We could do that, I think.
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06.03.2013 - 10:27
first of all, i agree it should have a penalty, it at least should cost 10% but, whats the problem with free units? is not like you are getting them for free, your ally is paying. what if i sell my troops for 5k, then my ally gives me back the money? or i give money to my ally so he can buy my troops? exactly, is the same stuff, your ally is using money to buy the units in first place, why to charge the units again? if he wants to give them for free, is his problem.
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06.03.2013 - 11:53
war is never fair, deal with it.
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06.03.2013 - 12:30
no, the problem is that you have no valid argument againts free troops, your only reason is because is not fair, you have no idea fron where the money and reinfocements come from? do you? you are saying thesame argument over and over, understand. those troops are gona be used againts you anyways.
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06.03.2013 - 13:17
it is fair. look, if the guy is in debit, he can"t recruit troops. therefore he will be very dependent on his ally. do you understand it? as a map maker, i am telling you its balanced, the best example its Manchuria from ww2. manchu gets too much troops at start, but at the long run he has too much land and cant"t use it because he is in debit. and it ends up getting push back.
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06.03.2013 - 16:19
The question I have is where will the troops appear? Will they somehow be transported to the cap, or will they stay where they are at? For example if the US sells troops to Britain in a WWII game will they stay over by the shores of America and Britain will have control of them from that poin on, or will they move to Britain's cap?
---- [img]Picture[/img]
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12.03.2013 - 21:13
I think this is good Ideal. It would good Neutral player those really doesn't want to get involve the actual fighting for some reason to be able to send units to which ever side he wants to win, or to get rid of some of his units while earning a profit for his own war if there really far away and can't be used.
What about this: I sell units to someone and the start moving toward his cap(if possible), so I don't have to move and He doesn't have to move them, and can reroute them if he wants to while their moving.
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17.03.2013 - 04:48
No support this encourages late joining. Example, the games 50k starting fund, my enemy has almost lost. Suddenly a late joiner joins buys 500 units and sells them to him for lets say 100 cash. Now he just need to keep repeating this i would lose eventually.
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