Купи премиум версию чтобы скрыть рекламы
Сообщения: 10   Посещен: 76 users
26.02.2014 - 13:07
Id consider this a bug but if you're ally takes youre cap in a capture the capital game and the *hold capital for X turns* is at 3 or less you will die if you try to end ally and declare war and try retake it by force, because the timer secretly Starts alreaddy when its taken by youre ally

example: im britain, my ally is france, france takes my capital and i end ally and declare war, I game over because france holds my capital for 2 turns and were now at war.

change it so that the Timer of *hold capital for X turns* doesnt start of if youre
allied/Peaced/(or if the enemy left if it is Neutral)
to someone and he has youre capital, only when youre Atwar, and that the timer Halts if youre ally retakes, if it becomes neutral or youre enemy Peaces or allies you..
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26.02.2014 - 15:49
SUPPORT
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"Riddle me this, Riddle me that...?" - The Riddler

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26.02.2014 - 16:24
AlexMeza
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If I'm not wrong, if your ally holds your capital you won't lose
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26.02.2014 - 17:20
Написано Guest, 26.02.2014 at 16:24

If I'm not wrong, if your ally hold your capital you won't lose

True
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26.02.2014 - 17:37
AlexMeza
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Написано Goblin, 26.02.2014 at 17:34

Написано Guest, 26.02.2014 at 16:24

If I'm not wrong, if your ally holds your capital you won't lose


How about someone you are at peace with because he has broken an alliance?


Haven't tried, what happens? :S
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26.02.2014 - 18:23
AlexMeza
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Написано Goblin, 26.02.2014 at 18:05

Написано Guest, 26.02.2014 at 17:37



Haven't tried, what happens? :S


I think this happens ...he takes your cap, then you need to declear war to him so you can recap or face defeat.


If you end peace, I haven't tried it ofc but I think you won't be able to take a cap in same turn. If you can, then I don't know if it's considered and the other one can lose, if it's like that, then I guess the other one can still recap.
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26.02.2014 - 19:40
 Htin
Remind me of colonialism- when a country colonize another nation( ex.Britain control India) Guy 1 "I have Your cap!" Guy 2" oh no!" Guy 1 " Oh yes, if you don't do what i say, i will end the peace and you die". Guy 2 " No we were allies" Guy 1 "attack guy 3, I command you, and I'm your master" Guy 2 "ok you have colonize me i work for you"
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Hi
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27.02.2014 - 06:46
Yeah, never trust allies, your allies are more dangerous than your enemies in this game.
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27.02.2014 - 08:12
AlexMeza
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Написано Goblin, 27.02.2014 at 04:56

Написано Guest, 26.02.2014 at 18:23


If you end peace, I haven't tried it ofc but I think you won't be able to take a cap in same turn. If you can, then I don't know if it's considered and the other one can lose, if it's like that, then I guess the other one can still recap.


I explained wrong did i :/ ...he takes your cap when you are allies. Then you or him breake alliance ...still while you are at peace you cant try and recap, but first you need to proclaim war and the your cap is considered taken while at peace ...so you forget to declare war you risk losing without a chance to recap and if you declare war you basicly lost 1 turn chance to try to recap ...ofc your capital is probably walled while at peace so your opponent probably cant bring more troops then he did at first when you were allies and you can prepare for a recaping ... ...

JESUS JUST LEAVE 1 FUCKIN MILITIA IN YOUR CAP PEOPLE XD


Okay then, I'll make a test like this, if it works, DAMN I'll start trolling a lot
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01.03.2014 - 20:18
 Htin
Http://prntscr.com/2x2nz9
bann people from taking empty cities
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