24.02.2016 - 16:36
I have a suggestion to make about the tbing system how about change the whole idea of tb and make it work like this: 100% chance to tb if your move was first in order, but (and its a big but)the tb is only able to tb as long as its attacking. if your opponent survives the attack then the units continue their move. for example: player 1 sends 5 inf first move to hamburg player 2 has 2 transports and 12 inf in hamburg and he moves them out second move to attack Netherlands result: player 1 troops will attack hamburg player 2 survives attack with 8 inf and 2 trans and then that goes on to attack Netherlands this will make the game a lot less about luck and a lot more about strategy. if a player sends 1 inf to tb he will probably cause no damage but if a player sends 1 tank or 2 inf to a transport alone it will most likely kill it and finally if the players make it both same move # then it a 50% chance for both. cheers.
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25.02.2016 - 01:12
To be honest, I think TB should be twitched, but I think this idea kind of makes the point of TB useless? It is only effective vs transported troops or troops with an smaller amount of troops, which is basically a suicide. I think nobody will send more units than the amount of troops that need to be tbed? Just my opinion though.
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25.02.2016 - 05:29
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