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Сообщения: 17   Посещен: 139 users
05.07.2012 - 00:57
Give them a short range "bombardment" attack where they can hit a city near the coast without having to sit there useless. It would make destroyers WAY more useful and give sea power more of a purpose.

Cities close to the sea but not on it would be forced to be ready to address destroyers, instead of ignoring them like currently. Good idea or no?
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05.07.2012 - 00:59
Mmm good idea.

It should be that they can't capture the city, just hit it the same way bombers do. Destroyers should not be able to get hurt in the conflict; but with this engine, I don't think you can have a group of destroyers preform an attack without getting in the fight themselves.

Perhaps give destroyers the ability to create short range, mildly powerful missiles (like the tomahawk) for 10-20$ getting 1 reinforcement every turn?


Imagine a group of destroyers being able to harass a heavily defended Rome in Europe; they would have to build some bombers to take them out. This system could make actual effective blockades. A strong enough force of destroys could just bomb the crap out of cities near to the coast.

If you see this admins, please consider it. It would be a cool new dynamic for gameplay.
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05.07.2012 - 01:00
I like this idea, naval units right now are horribly useless against the land
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05.07.2012 - 01:14
I blame this post, Destroyers are really useful.
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05.07.2012 - 02:47
Although i agree with raetahcodeupon that destroyers are not useless, i like this idea very much (bombing from distance). Maybe you can also add a unit that can be used for this. That will not have to move, but can fire from distance.
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Exceptional claims demand exceptional evidence.
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05.07.2012 - 05:13
I love this idea!
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05.07.2012 - 07:18
Interesting - but BLOODY difficult to code.
What about making them like naval bombers - unable to capture a town without transports?

I find destroyers interesting - they are pretty good at defending coastal towns!
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05.07.2012 - 09:22
Good idea. The whole concept of bombardment is already applied in Civilization series and I guess those who already played it know it's a good feature to be implemented.
Написано Crispin, 05.07.2012 at 07:18

Interesting - but BLOODY difficult to code.

That's what I thought too, but hopefully Ivan and Amok have a positive view on that one. I know it would have to work and be coded way different than it's on Civilazation, since we don't have "predefined points".
Написано Crispin, 05.07.2012 at 07:18
What about making them like naval bombers - unable to capture a town without transports?

That would pretty much kill it's essence and only advantage against bombers. NC is already a hard enough to play with, so there's no need to nerf it in any way.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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05.07.2012 - 11:39
I think the only problem with adding bombs that the destroyers can make is that the game most likely (obviously) has a different set of coding for the units and cities, and it'd throw everything off giving a unit city-like abilities such as building other units.
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05.07.2012 - 14:14
Написано Pinheiro, 05.07.2012 at 09:22

Good idea. The whole concept of bombardment is already applied in Civilization series and I guess those who already played it know it's a good feature to be implemented.
Написано Crispin, 05.07.2012 at 07:18

Interesting - but BLOODY difficult to code.

That's what I thought too, but hopefully Ivan and Amok have a positive view on that one. I know it would have to work and be coded way different than it's on Civilazation, since we don't have "predefined points".
Написано Crispin, 05.07.2012 at 07:18
What about making them like naval bombers - unable to capture a town without transports?

That would pretty much kill it's essence and only advantage against bombers. NC is already a hard enough to play with, so there's no need to nerf it in any way.

Alright, so basically we are all for it, but it would be difficult to code.

It might not be. I hope Ivan sees this :3

I want tomahawk sea-to-land missiles!
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You may not have heard of me yet. It doesn't matter; you will soon enough.
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05.07.2012 - 14:54
I immediately thought "Battleship" the game when I saw tomahawk sea-to-land missile.
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~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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10.07.2012 - 16:47
No, no, no, no.
Destroyers are already a great unit.
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01.08.2013 - 18:22
I agree with Palmisanoldr, desroyers are great units. no need to make things crazy such tomahawk building ability etc.

but i agree that there should be artillery like units that can damage a short distence city without being there and getting damage, just like in advance wars. This also includes anval artillery.
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02.08.2013 - 04:40
I support this. This is how I proposed an aircraft carrier unit. Same concept as this just instead of missles it produces actual bombers.
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02.08.2013 - 06:24
omarauf
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I like hugoshe idea of making units that can bomb from range, but it would be hard to code and would change the way we understand the game
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03.08.2013 - 19:20
This is a great idea, but it should only be for cities very close to the sea, like rome and the small countries below mexico, it should work in the same way as attacking a port city except you can't capture, like a bomber, it shouldn't be just as good as attacking a port city, if not that then -1 attack or something.
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05.08.2013 - 12:49
How about giving destroyers the ability to carry marines? Just like subs.
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